static public void DrawDialogListUtil(DialogPartNode node) { GUICommon.DrawLineSpace(10f, 5f); ViNoEditorUtil.BeginGUIColor(Color.green, GUI.backgroundColor, GUI.contentColor); //Color.black , Color.white ); GUILayout.BeginHorizontal(); // GUILayout.Space( Screen.width/2f ); if (GUILayout.Button("+")) { // if( GUILayout.Button( ViNoEditorResources.plusIcon ) ){ // node.AddData( new DialogPartData() );// AddData( node ); // Debug.Log( "Register Scene Undo"); Undo.RegisterUndo(node, node.name); // Undo.SetSnapshotTarget( node , node.name ); int itemNum = node.GetMessageNum(); node.AddItemAt(itemNum); node.ReAssignDialogIDsInThisObject(); } if (GUILayout.Button("-")) { // if( GUILayout.Button( ViNoEditorResources.minusIcon ) ){//} , GUILayout.Width( sa ) ) ){ Undo.RegisterUndo(node, node.name); // if( EditorUtility.DisplayDialog( "Remove the Last Item ?" , "Are you sure you really want to remove?" // , "Yes", "Cancel" ) ){ if (node.dlgDataList != null && node.dlgDataList.Count > 0) { node.dlgDataList.RemoveAt(node.dlgDataList.Count - 1); } node.ReAssignDialogIDsInThisObject(); // } } GUILayout.EndHorizontal(); ViNoEditorUtil.EndGUIColor(); }
void OnGUI() { /* if( m_DialogIconTex == null || m_ArrowBackTex == null || m_ArrowForwardTex == null ){ * LoadIcons(); * } * //*/ #if false if (EditorGUIUtility.isProSkin) { ViNoEditorUtil.BeginGUIColor(GUI.color, Color.green, GUI.contentColor); } else { // ViNoEditorUtil.BeginGUIColor( Color.white , new Color( 0f , 0.8f , 0f , 1f ) , Color.black ); ViNoEditorUtil.BeginGUIColor(Color.white, new Color(0.8f, 0.8f, 0.8f, 1f), Color.black); } #endif m_ScrollPos = EditorGUILayout.BeginScrollView(m_ScrollPos); #if false EditorGUILayout.BeginHorizontal(); // GUILayout.Box( m_DialogIconTex , GUILayout.Width( 44f ) , GUILayout.Height( 44f ) ); current = EditorGUILayout.ObjectField("Target", current, typeof(DialogPartNode), true) as DialogPartNode; // current = EditorGUILayout.ObjectField( m_DialogIconTex , current , typeof( DialogPartNode ) , true ) as DialogPartNode; EditorGUILayout.EndHorizontal(); /* * if( Selection.activeGameObject != null ){ * if( current != null ){ * if( current.gameObject != Selection.activeGameObject ){ * current = Selection.activeGameObject.GetComponent<DialogPartNode>(); * UpdateGameView(); * } * } * else{ * current = Selection.activeGameObject.GetComponent<DialogPartNode>(); * UpdateGameView(); * } * } * else{ * m_CurrentID = 0; * current = null; * return; * } * //*/ if (current != null) { m_DialogItemNum = current.GetMessageNum(); GUI.enabled = true; } else { GUI.enabled = false; } DrawMessageControl(); #endif if (current != null) { if (currentData != null) { currentData.show = false; } if (current.dlgDataList.Count == 0) { ShowNotificate(); } else { if (m_CurrentID >= current.dlgDataList.Count) { m_CurrentID = 0; } currentData = current.dlgDataList[m_CurrentID]; //current.GetItemAt( m_CurrentID ); currentData.show = true; // NodeGUI.DrawDialogItemBar( current , ref currentData , m_CurrentID , current.m_ViNoTextBox , current.m_NameTextBox ); switch (currentData.actionID) { case DialogPartNodeActionType.Dialog: // DrawSceneCategory( current , currentData ); // DrawActorCategory( current , currentData ); DrawSoundCategory(current, currentData); DrawDialogCategory(current, currentData); break; case DialogPartNodeActionType.EnterActor: case DialogPartNodeActionType.ExitActor: // case DialogPartNodeActionType.Shake: // case DialogPartNodeActionType.ChangeState: case DialogPartNodeActionType.MoveActor: DrawActorCategory(current, currentData); break; // case DialogPartNodeActionType.EnterScene: // case DialogPartNodeActionType.ExitScene: // DrawSceneCategory( current , currentData ); // break; } } } else { ShowNotificate(); } // If not play mode , Change the scene and Message . if (GUI.changed) //&& ! Application.isPlaying ){ { UpdateGameView(); } // EditorGUILayout.LabelField( "Dialog Item Num" + m_DialogItemNum.ToString() ); EditorGUILayout.EndScrollView(); GUI.enabled = true; #if false ViNoEditorUtil.EndGUIColor(); #endif }
void OnGUI() { /* if( m_DialogIconTex == null || m_ArrowBackTex == null || m_ArrowForwardTex == null ){ LoadIcons(); } //*/ #if false if( EditorGUIUtility.isProSkin ){ ViNoEditorUtil.BeginGUIColor( GUI.color , Color.green , GUI.contentColor ); } else{ // ViNoEditorUtil.BeginGUIColor( Color.white , new Color( 0f , 0.8f , 0f , 1f ) , Color.black ); ViNoEditorUtil.BeginGUIColor( Color.white , new Color( 0.8f , 0.8f , 0.8f , 1f ) , Color.black ); } #endif m_ScrollPos = EditorGUILayout.BeginScrollView( m_ScrollPos ); #if false EditorGUILayout.BeginHorizontal(); // GUILayout.Box( m_DialogIconTex , GUILayout.Width( 44f ) , GUILayout.Height( 44f ) ); current = EditorGUILayout.ObjectField( "Target" , current , typeof( DialogPartNode ) , true ) as DialogPartNode; // current = EditorGUILayout.ObjectField( m_DialogIconTex , current , typeof( DialogPartNode ) , true ) as DialogPartNode; EditorGUILayout.EndHorizontal(); /* if( Selection.activeGameObject != null ){ if( current != null ){ if( current.gameObject != Selection.activeGameObject ){ current = Selection.activeGameObject.GetComponent<DialogPartNode>(); UpdateGameView(); } } else{ current = Selection.activeGameObject.GetComponent<DialogPartNode>(); UpdateGameView(); } } else{ m_CurrentID = 0; current = null; return; } //*/ if( current != null ){ m_DialogItemNum = current.GetMessageNum(); GUI.enabled = true; } else{ GUI.enabled = false; } DrawMessageControl(); #endif if( current != null ){ if( currentData != null ){ currentData.show = false; } if( current.dlgDataList.Count == 0 ){ ShowNotificate(); } else{ if( m_CurrentID >= current.dlgDataList.Count ){ m_CurrentID = 0; } currentData = current.dlgDataList[ m_CurrentID ];//current.GetItemAt( m_CurrentID ); currentData.show = true; // NodeGUI.DrawDialogItemBar( current , ref currentData , m_CurrentID , current.m_ViNoTextBox , current.m_NameTextBox ); switch( currentData.actionID ){ case DialogPartNodeActionType.Dialog: // DrawSceneCategory( current , currentData ); // DrawActorCategory( current , currentData ); DrawSoundCategory( current , currentData ); DrawDialogCategory( current , currentData ); break; case DialogPartNodeActionType.EnterActor: case DialogPartNodeActionType.ExitActor: // case DialogPartNodeActionType.Shake: // case DialogPartNodeActionType.ChangeState: case DialogPartNodeActionType.MoveActor: DrawActorCategory( current , currentData ); break; // case DialogPartNodeActionType.EnterScene: // case DialogPartNodeActionType.ExitScene: // DrawSceneCategory( current , currentData ); // break; } } } else{ ShowNotificate(); } // If not play mode , Change the scene and Message . if( GUI.changed ){//&& ! Application.isPlaying ){ UpdateGameView(); } // EditorGUILayout.LabelField( "Dialog Item Num" + m_DialogItemNum.ToString() ); EditorGUILayout.EndScrollView(); GUI.enabled = true; #if false ViNoEditorUtil.EndGUIColor(); #endif }
public static void DrawDialogListUtil( DialogPartNode node ) { GUICommon.DrawLineSpace( 10f , 5f ); ViNoEditorUtil.BeginGUIColor( Color.green , GUI.backgroundColor , GUI.contentColor );//Color.black , Color.white ); GUILayout.BeginHorizontal(); // GUILayout.Space( Screen.width/2f ); if( GUILayout.Button( "+" ) ){ // if( GUILayout.Button( ViNoEditorResources.plusIcon ) ){ // node.AddData( new DialogPartData() );// AddData( node ); // Debug.Log( "Register Scene Undo"); Undo.RegisterUndo ( node , node.name ); // Undo.SetSnapshotTarget( node , node.name ); int itemNum = node.GetMessageNum(); node.AddItemAt( itemNum ); node.ReAssignDialogIDsInThisObject(); } if( GUILayout.Button( "-" ) ){ // if( GUILayout.Button( ViNoEditorResources.minusIcon ) ){//} , GUILayout.Width( sa ) ) ){ Undo.RegisterUndo ( node , node.name ); // if( EditorUtility.DisplayDialog( "Remove the Last Item ?" , "Are you sure you really want to remove?" // , "Yes", "Cancel" ) ){ if( node.dlgDataList != null && node.dlgDataList.Count > 0 ){ node.dlgDataList.RemoveAt( node.dlgDataList.Count - 1 ); } node.ReAssignDialogIDsInThisObject(); // } } GUILayout.EndHorizontal(); ViNoEditorUtil.EndGUIColor(); }