public void clickCancle() { onCancleClickListener(); DialogPanelScript self = GetComponent <DialogPanelScript> (); Destroy(self.title); Destroy(self.msg); Destroy(this); Destroy(gameObject); }
public void clickCancle() { SoundCtrl.getInstance().playSoundUI(); onCancleClickListener(); DialogPanelScript self = GetComponent <DialogPanelScript> (); Destroy(self.title); Destroy(self.msg); Destroy(this); Destroy(gameObject); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); DialogPanelScript ds = (DialogPanelScript)target; if (GUILayout.Button("Show/Hide Dialog Panel")) { if ((bool)ds.IsHidden()) { ds.StartCoroutine(ds.ShowDialogPanel()); } else if (!(bool)ds.IsHidden()) { ds.StartCoroutine(ds.HideDialogPanel()); } } }