Exemple #1
0
    void Update()
    {
        Delay -= Time.deltaTime;
        if (Delay <= 0)
        {
            if (DialogName == "intro_akt2")
            {
                if (Globals.FladderKilled)
                {
                    DialogName = "slum_fladder_död";
                }
                else if (Globals.FladderArested)
                {
                    DialogName = "slum_fladder_lever";
                }
                else
                {
                    return; //Fel håll
                }
            }

            Gui.StartDialog(DialogName);
            Delay   = startDelay;
            enabled = false;
        }
    }
Exemple #2
0
    void OnTriggerStay2D(Collider2D other)
    {
        Tags t = other.GetComponent <Tags>();

        if (t == null || !t.PlayerCharacter)
        {
            return;
        }

        Gui.StartDialog(DialogName);
        collider2D.enabled = false;
        enabled            = false;
    }