Exemple #1
0
    private IEnumerator DoShow(DialogDeploy info, bool isFirst)
    {
        //设置立绘信息
        SetDrawImage(Draw, info);

        //设置对话框信息
        Dialog.Alpha = 1f;
        Dialog.transform.localScale    = new Vector3(0, _dialogOriginScale.y, _dialogOriginScale.z);
        Dialog.rectTransform.sizeDelta = _dialogOriginSize;
        Text.rectTransform.sizeDelta   = _textOriginSize;
        Text.Alpha = 1f;
        SetDialogText(Text, Dialog, info.text);

        if (isFirst)
        {
            //首次显示动画
            Draw.rectTransform.anchoredPosition = StartPos;
            Draw.color = new Color(1f, 1f, 1f, 0f);
            Draw.rectTransform.DOAnchorPos(Vector2.zero, 0.3f);
            Draw.DOFade(1f, 1f);

            yield return(new WaitForSeconds(0.4f));
        }
        else
        {
            Draw.DOColor(Color.white, 0.3f);
            Draw.rectTransform.DOAnchorPos(Vector2.zero, 0.3f);

            yield return(new WaitForSeconds(0.15f));
        }

        Sound.PlayUiAudioOneShot(1006);
        Dialog.transform.DOScaleX(_dialogOriginScale.x, 0.2f);
    }
Exemple #2
0
    //设置立绘信息
    private void SetDrawImage(RawImage image, DialogDeploy info)
    {
        //读取立绘
        image.SetRawImageTexture(info.drawing);
        image.SetNativeSize();

        var h      = 584;
        var size   = image.rectTransform.sizeDelta;
        var xRatio = h / size.y;

        image.rectTransform.sizeDelta = new Vector2(size.x * xRatio, h);


        var euler = Draw.transform.eulerAngles;

        euler.y = info.revertImage ? 180 : 0;
        Draw.transform.eulerAngles = euler;
    }
Exemple #3
0
 public void Show(DialogDeploy info, bool isFirst)
 {
     Deploy = info;
     gameObject.SetActiveSafe(true);
     StartCoroutine(DoShow(info, isFirst));
 }