Exemple #1
0
 private void TransitionFromPickupUI()
 {
     AwakeInteraction();
     UnpauseGame();
     //assumes that the pickup UI is returning towards a conversation. If this stops being the case, code must
     //be changed
     if (InteractionManager.Instance.ActiveInteractionType == Interaction.Type.Talk)
     {
         dialogController.AdvanceConversation();
     }
     else
     {
         EnablePlayerMenu();
         EnableActionInput();
     }
 }