Exemple #1
0
        public void SetDialogue(DialogCharacterController.Character character, StoryDialogue dialogue)
        {
            LeftSpeakerPanel.gameObject.SetActive(false);
            RightSpeakerPanel.gameObject.SetActive(false);
            if (character == DialogCharacterController.Character.Left)
            {
                LeftSpeakerPanel.gameObject.SetActive(true);
                LeftNameText.text = dialogue.Speaker.Name;
            }
            else if (character == DialogCharacterController.Character.Right)
            {
                RightSpeakerPanel.gameObject.SetActive(true);
                RightNameText.text = dialogue.Speaker.Name;
            }

            DialogueText.text = dialogue.Dialogue;
        }
Exemple #2
0
 public static bool Has(this DialogCharacterController.Character character, DialogCharacterController.Character entry)
 {
     return((character & entry) != 0);
 }