Exemple #1
0
    /// <summary>
    /// Hides canvas when player steps out of the trigger
    /// </summary>
    public void OnTriggerExit(Collider other)
    {
        TriggerSender hitbox = other.GetComponent <TriggerSender>();

        if (hitbox != null && hitbox.GetReciever().GetRecieverGameObject().Equals(player.gameObject) && player.bodyHitbox.Equals(other.gameObject))
        {
            Debug.Log("Close");
            dialogCanvas.Close();
        }
    }