public virtual void ExitInteraction(byte index = 0) { if (IsPlayerInRange) { _inputPopUpScript.Display(this); } else { _inputPopUpScript.Exit(); } }
public override void ExitInteraction(byte camIndex = 0) { base.ExitInteraction(); Player.SetInteractionInputReading(true); if (_hidePlayerUI) { _mainCanvas.PlayerUIScript.UnHideUI(); } foreach (Cinemachine.CinemachineVirtualCamera c in _interactionCams) { c.enabled = false; } //_interactionCams[camIndex].enabled = false; _dialogBoxScript.Exit(); _interactionListener?.InteractionFinished(); }