public void ShowQuestText(string questText)
    {
        Dm.DialogLines     = new string[1];
        Dm.DialogLines [0] = questText;

        Dm.currentLine = 0;
        Dm.ShowDialog();
    }
 void OnTriggerStay2D(Collider2D other)
 {
     if (other.gameObject.name == "Player")
     {
         if (Input.GetKeyUp(KeyCode.Space))
         {
             //Dman.ShowBox (dialogue);
             if (!Dman.DialogActive)
             {
                 Dman.DialogLines = dialogueLines;
                 Dman.currentLine = 0;
                 Dman.ShowDialog();
                 //pm.MovementSpeed = 0f;
             }
         }
     }
 }