Exemple #1
0
 private void CalculateLineNoSpot(DiagramShape fromObj, DiagramPort from, DiagramShape toObj, DiagramPort to)
 {
     this.ClearPoints();
     PointF tf1 = fromObj.Center;
     PointF tf2 = toObj.Center;
     if (from == null)
     {
         if (!fromObj.GetNearestIntersectionPoint(tf2, tf1, out tf1))
         {
             tf1 = fromObj.Center;
         }
     }
     else
     {
         tf1 = from.GetFromLinkPoint(this.AbstractLink);
     }
     if (to == null)
     {
         if (!toObj.GetNearestIntersectionPoint(tf1, tf2, out tf2))
         {
             tf2 = toObj.Center;
         }
     }
     else
     {
         tf2 = to.GetToLinkPoint(this.AbstractLink);
     }
     this.AddPoint(tf1);
     this.AddPoint(tf2);
 }
Exemple #2
0
 private void CalculateBezierNoSpot(DiagramShape fromObj, DiagramPort from, DiagramShape toObj, DiagramPort to)
 {
     this.ClearPoints();
     PointF tf1 = fromObj.Center;
     PointF tf2 = toObj.Center;
     if (from == null)
     {
         if (!fromObj.GetNearestIntersectionPoint(tf2, tf1, out tf1))
         {
             tf1 = fromObj.Center;
         }
     }
     else
     {
         tf1 = from.GetFromLinkPoint(this.AbstractLink);
     }
     if (to == null)
     {
         if (!toObj.GetNearestIntersectionPoint(tf1, tf2, out tf2))
         {
             tf2 = toObj.Center;
         }
     }
     else
     {
         tf2 = to.GetToLinkPoint(this.AbstractLink);
     }
     float single1 = tf2.X - tf1.X;
     float single2 = tf2.Y - tf1.Y;
     System.Math.Sqrt((double)((single1 * single1) + (single2 * single2)));
     float single3 = this.Curviness;
     float single4 = System.Math.Abs(single3);
     if (single3 < 0f)
     {
         single4 = -single4;
     }
     float single5 = 0f;
     float single6 = 0f;
     float single7 = tf1.X + (single1 / 3f);
     float single8 = tf1.Y + (single2 / 3f);
     float single9 = single7;
     float single10 = single8;
     if (base.IsApprox(single2, (float)0f))
     {
         if (single1 > 0f)
         {
             single10 -= single4;
         }
         else
         {
             single10 += single4;
         }
     }
     else
     {
         single5 = -single1 / single2;
         single6 = (float)System.Math.Sqrt((double)((single4 * single4) / ((single5 * single5) + 1f)));
         if (single3 < 0f)
         {
             single6 = -single6;
         }
         single9 = (((single2 < 0f) ? ((float)(-1)) : ((float)1)) * single6) + single7;
         single10 = (single5 * (single9 - single7)) + single8;
     }
     single7 = tf1.X + ((2f * single1) / 3f);
     single8 = tf1.Y + ((2f * single2) / 3f);
     float single11 = single7;
     float single12 = single8;
     if (base.IsApprox(single2, (float)0f))
     {
         if (single1 > 0f)
         {
             single12 -= single4;
         }
         else
         {
             single12 += single4;
         }
     }
     else
     {
         single11 = (((single2 < 0f) ? ((float)(-1)) : ((float)1)) * single6) + single7;
         single12 = (single5 * (single11 - single7)) + single8;
     }
     this.AddPoint(tf1);
     base.AddPoint(single9, single10);
     base.AddPoint(single11, single12);
     this.AddPoint(tf2);
     this.SetPoint(0, from.GetFromLinkPoint(this.AbstractLink));
     this.SetPoint(3, to.GetToLinkPoint(this.AbstractLink));
 }