/**
     * <summary>The device connection state changed, it is received here as a json</summary>
     *
     * <param name="state">Current connection state.</param>
     */
    public void onConnectionStateChanged(string state)
    {
        try
        {
            // Convert json object to an object format.
            DeviceState s = JsonUtility.FromJson <DeviceState>(state);

            // Check if the callback was previously initialized.
            if (OnDeviceConnectionChange != null)
            {
                currState = (DeviceState.States)s.state;
                OnDeviceConnectionChange(s.identifier, (DeviceState.States)s.state);

                // Disconnect device is the acquisition stops.
                if (currState.Equals(DeviceState.States.ACQUISITION_STOPPING))
                {
                    // Disconnect device.
                    androidSensorsClass.Call("disconnect", identifier);
                }
            }
        }
        catch (Exception e)
        {
            Debug.Log(e.Message);
        }
    }
Exemple #2
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 public static bool IsConnectedState(this DeviceState.States state)
 {
     switch (state)
     {
     case DeviceState.States.CONNECTED:
     case DeviceState.States.ONLINE:
     case DeviceState.States.ONNET:
     case DeviceState.States.SYNCING:
         return(true);
     }
     return(false);
 }
    /**
     * <summary>Callback invoked every time the connection state changes.</summary>
     * <param name="device">Device identifier to which the current state is linked.</param>
     * <param name="state">New state currently being communicated.</param>
     */
    void OnDeviceConnection(string device, DeviceState.States state)
    {
        // Check if a PLUX device is currently connected.
        sensorsConnectedProperty.Value = DeviceController.Instance.IsSensorConnected();

        string message = "";

        switch (state)
        {
        case DeviceState.States.LISTEN:
            message = "listening";
            break;

        case DeviceState.States.CONNECTING:
            message = "connecting";
            break;

        case DeviceState.States.CONNECTED:
            message = "connected";
            break;

        case DeviceState.States.ACQUISITION_TRYING:
            message = "starting";
            break;

        case DeviceState.States.ACQUISITION_OK:
            message = "in acquisition";
            break;

        case DeviceState.States.ACQUISITION_STOPPING:
            message = "stopping";
            break;

        case DeviceState.States.DISCONNECTED:
            message = "disconnected";
            break;

        default:
            message = "no connection";
            break;
        }

        // Update GUI informative text regarding the connection state.
        statusTextProperty.Value = message;
    }