public void UpdateDevice(float val) { GD.Print("Changed to " + val + ", " + deviceFloat); int valInt = (int)val; DeviceManager.Devices device = (DeviceManager.Devices)valInt; string str = "Device: " + DeviceManager.DeviceName(device); deviceLabel.SetText(str); }
public void InitSettings() { SettingsDb db = new SettingsDb(); masterVolume = Util.ToFloat(db.SelectSetting("master_volume")); sfxVolume = Util.ToFloat(db.SelectSetting("sfx_volume")); musicVolume = Util.ToFloat(db.SelectSetting("music_volume")); userName = db.SelectSetting("username"); mouseSensitivityX = Util.ToFloat(db.SelectSetting("mouse_sensitivity_x")); mouseSensitivityY = Util.ToFloat(db.SelectSetting("mouse_sensitivity_y")); player1Device = (DeviceManager.Devices)Util.ToInt(db.SelectSetting("player1_device")); Sound.RefreshVolume(); }