private void Bind(RenderContext context, DeviceContextProxy deviceContext) { targets = deviceContext.GetRenderTargets(2); deviceContext.ClearRenderTargetView(colorTarget, Color.Zero); deviceContext.ClearRenderTargetView(alphaTarget, Color.White); deviceContext.SetRenderTargets(context.RenderHost.DepthStencilBufferView, new RenderTargetView[] { colorTarget, alphaTarget }); }