// Start is called before the first frame update void Start() { mainCamera = GameObject.Find("Main Camera").GetComponent <Camera>(); renderer = GetComponent <Renderer>(); parentNode = GetComponentInParent <DeveloperNote>(); timeToDisplay = parentNode.timeToDisplay; showArea = parentNode.showArea; hideArea = parentNode.hideArea; }
// Start is called before the first frame update void Start() { player = GameObject.Find("Player"); mainCamera = GameObject.Find("Main Camera").GetComponent <Camera>(); unreadIcon = GetComponent <Image>(); parentNode = GetComponentInParent <DeveloperNote>(); timeToDisplay = parentNode.timeToDisplay; showArea = parentNode.showArea; hideArea = parentNode.hideArea; }
public bool Equals(AwaAuthorizationResult input) { if (input == null) { return(false); } return (( UserSelection == input.UserSelection || (UserSelection != null && UserSelection.Equals(input.UserSelection)) ) && ( ResponseReason == input.ResponseReason || (ResponseReason != null && ResponseReason.Equals(input.ResponseReason)) ) && ( DeveloperNote == input.DeveloperNote || (DeveloperNote != null && DeveloperNote.Equals(input.DeveloperNote)) ) && ( ActionToken == input.ActionToken || (ActionToken != null && ActionToken.Equals(input.ActionToken)) ) && ( MaximumNumberOfUses == input.MaximumNumberOfUses || (MaximumNumberOfUses.Equals(input.MaximumNumberOfUses)) ) && ( ValidUntil == input.ValidUntil || (ValidUntil != null && ValidUntil.Equals(input.ValidUntil)) ) && ( Type == input.Type || (Type != null && Type.Equals(input.Type)) ) && ( MembershipType == input.MembershipType || (MembershipType != null && MembershipType.Equals(input.MembershipType)) )); }