// Start is called before the first frame update void Start() { devInfo = this; source = GetComponent <AudioSource>(); image = GetComponent <Image>(); image.color = Color.clear; }
//private char[] sep = new char[] { '\n' }; private void Start() { devInfo = transform.Find("DevInfo").GetComponent <DevInfoScript>(); cover = transform.Find("Cover").gameObject; textFields = transform.Find("TextFields").gameObject; speakField = textFields.transform.GetChild(0).gameObject; nameField = textFields.transform.GetChild(1).gameObject; faceField = textFields.transform.GetChild(2).gameObject; decisionField = textFields.transform.GetChild(3).gameObject; textfield = speakField.transform.GetChild(0).GetComponent <Text>(); HideEverything(); cover.SetActive(true); }
// Start is called before the first frame update void Start() { blende = GameObject.Find("Blende"); blende2 = GameObject.Find("Blende_2"); textField = GameObject.Find("Canvas").transform.Find("Image").gameObject; if (!blende || !blende2) { Destroy(this); } devInfo = GameObject.Find("Canvas").transform.Find("DevInfo").GetComponent <DevInfoScript>(); sprite = blende.GetComponent <SpriteRenderer>(); sprite2 = blende2.GetComponent <SpriteRenderer>(); StartCoroutine(ExpositionFunction()); }