// Start is called before the first frame update
 void Start()
 {
     devInfo     = this;
     source      = GetComponent <AudioSource>();
     image       = GetComponent <Image>();
     image.color = Color.clear;
 }
Exemple #2
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    //private char[] sep = new char[] { '\n' };

    private void Start()
    {
        devInfo = transform.Find("DevInfo").GetComponent <DevInfoScript>();

        cover         = transform.Find("Cover").gameObject;
        textFields    = transform.Find("TextFields").gameObject;
        speakField    = textFields.transform.GetChild(0).gameObject;
        nameField     = textFields.transform.GetChild(1).gameObject;
        faceField     = textFields.transform.GetChild(2).gameObject;
        decisionField = textFields.transform.GetChild(3).gameObject;
        textfield     = speakField.transform.GetChild(0).GetComponent <Text>();
        HideEverything();
        cover.SetActive(true);
    }
Exemple #3
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    // Start is called before the first frame update
    void Start()
    {
        blende    = GameObject.Find("Blende");
        blende2   = GameObject.Find("Blende_2");
        textField = GameObject.Find("Canvas").transform.Find("Image").gameObject;

        if (!blende || !blende2)
        {
            Destroy(this);
        }

        devInfo = GameObject.Find("Canvas").transform.Find("DevInfo").GetComponent <DevInfoScript>();
        sprite  = blende.GetComponent <SpriteRenderer>();
        sprite2 = blende2.GetComponent <SpriteRenderer>();
        StartCoroutine(ExpositionFunction());
    }