public static void Exit() { DevConsole.Close(); }
protected override void Update(GameTime gameTime) { base.Update(gameTime); //dev log KeyboardState keyboard = Keyboard.GetState(); if (keyboard.IsKeyDown(Keys.F1) && prevKeyboard.IsKeyUp(Keys.F1)) { if (devConsole.IsOpen()) { devConsole.Close(); } else { devConsole.Open(); } } if (keyboard.IsKeyDown(Keys.C) && prevKeyboard.IsKeyUp(Keys.C)) { if (tempChest.IsOpen()) { tempChest.Close(); } else if (!tempChest.IsOpen()) { tempChest.Open(); } } devConsole.Update(); //input-mouse MouseState mouse = Mouse.GetState(); Vector2 realMousePos = camera.ScreenToWorld(new Vector2(mouse.Position.X, mouse.Position.Y)); cursorPosition = realMousePos; if (!devConsole.IsOpen()) { player.Update(); trainingDummy.Update(); if (mouse.LeftButton == ButtonState.Pressed && prevMouse.LeftButton == ButtonState.Released) { if (trainingDummy.bounds.Intersects(new Rectangle((int)realMousePos.X, (int)realMousePos.Y, 8, 8))) { trainingDummy.Hit(); } } if (player.bounds.Y < trainingDummy.GetPosition().Y) { trainingDummy.depth = 0.4f; } else { trainingDummy.depth = 0.7f; } } if (currentFrameTime > frameRate) { if (currentFrame < (torchTexture.Width / 16) - 1) { currentFrame++; } else { currentFrame = 0; } currentFrameTime = 0; } else { currentFrameTime++; } tempChest.Update(); camera.SetPosition(player.GetPosition()); prevMouse = mouse; prevKeyboard = keyboard; }