public static float fMaxPowerD(DevModelConfig devcfg, string sType, int selNo = 0) { System.Collections.Generic.List <stru_CommRange> powerDissThresholds = devcfg.devThresholds.powerDissThresholds; if (powerDissThresholds != null) { foreach (stru_CommRange current in powerDissThresholds) { if (string.Compare(current.type, sType, true) == 0) { int num = System.Convert.ToInt32(devcfgUtil.Rang_min(current.id)); int num2 = System.Convert.ToInt32(devcfgUtil.Rang_max(current.id)); if (num <= selNo && selNo <= num2) { return(CultureTransfer.ToSingle(devcfgUtil.Rang_max(current.range))); } } } } DevCommonThreshold commonThresholds = devcfg.devThresholds.commonThresholds; return(CultureTransfer.ToSingle(devcfgUtil.Rang_max(commonThresholds.powerDissipation))); }
public static float fMaxPress(DevModelConfig devcfg) { DevCommonThreshold commonThresholds = devcfg.devThresholds.commonThresholds; return(CultureTransfer.ToSingle(devcfgUtil.Rang_max(commonThresholds.pressure))); }
public static float fMinTemperature(DevModelConfig devcfg) { DevCommonThreshold commonThresholds = devcfg.devThresholds.commonThresholds; return(CultureTransfer.ToSingle(devcfgUtil.Rang_min(commonThresholds.temperature))); }