Exemple #1
0
        private void ApplyLogic(GameState s, float dt, DevCommandKillUnits c)
        {
            RTSTeam team;

            for (int ti = 0; ti < s.activeTeams.Length; ti++)
            {
                team = s.activeTeams[ti].Team;
                foreach (var unit in team.Units)
                {
                    unit.Damage(9001); // OVER 9000
                }
            }
        }
Exemple #2
0
        // Dev Callback
        public void OnDevCommand(string s)
        {
            DevCommand c;

            if (DevCommandSpawn.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
            else if (DevCommandStopMotion.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
            else if (DevCommandKillUnits.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
            else if (DevCommandKillBuildings.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
            else if (DevCommandFOW.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
            else if (DevCommandSave.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
            else if (DevCommandCapital.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
        }