IEnumerator StartGameMode() { yield return(new WaitForSeconds(1)); p1Light.enabled = true; lightSound.pitch = 1f; lightSound.panStereo = -0.65f; lightSound.Play(); p1Detection.StartTriggOff(); p2Detection.StartTriggOff(); yield return(new WaitForSeconds(1)); p2Light.enabled = true; lightSound.pitch = 0.92f; lightSound.panStereo = 0.65f; lightSound.Play(); yield return(new WaitForSeconds(1)); resetGame = false; running = true; Invoke("PickButton", timeBtwSpawns); InGameUi.SetActive(true); gameMusic.Play(); zoneP1.SetActive(true); zoneP2.SetActive(true); }