void Update() { HUD = GameObject.Find("WeaponSlot"); HUDReal = GameObject.Find("HUD").GetComponent <DetectedActDeact>(); EpickUp = FindObjectOfType <PlayerController>(); marketPanel = FindObjectOfType <SlideManager>(); }
// Start is called before the first frame update void Start() { end = GameObject.Find("WIN").GetComponent <DetectedActDeact>(); hud = GameObject.Find("HUD").GetComponent <DetectedActDeact>(); guns = GameObject.Find("WeaponSlot"); crosshair = GameObject.Find("Canvas Cross"); hitContainer = GameObject.Find("HitContainer"); ePickUp = GameObject.Find("E-Pickup"); pausePanel = GameObject.Find("Main_PausePanel"); deathPanel = GameObject.Find("DeathPanel"); HUD = GameObject.Find("HUD"); }
// Start is called before the first frame update void Start() { tutorial = GameObject.Find(toFind).GetComponent <DetectedActDeact>(); }
void Start() { slideScript = FindObjectOfType <SlideManager>(); HUD = GameObject.Find("HUD").GetComponent <DetectedActDeact>(); }
private void Spawn() { if (PlayerPrefs.GetInt("Checkpoint") == 1) { Vector3 position1 = new Vector3(spawn1.transform.position.x, spawn1.transform.position.y, spawn1.transform.position.z); GameObject PlayerSpawned; if (PlayerPrefs.GetInt("GodmodeActivated") == 1) { //godmodeAttiva PlayerSpawned = Instantiate(playerDisarmatoGOD, position1, spawn1.transform.rotation); } else { //GodmodeDisattiva PlayerSpawned = Instantiate(playerDisarmato, position1, spawn1.transform.rotation); } //reset score ScoreController scoreController = PlayerSpawned.GetComponent <ScoreController>(); if (PlayerPrefs.GetInt("PlayerTotalScore") != 0) { PlayerPrefs.SetInt("PlayerTotalScore", 0); PlayerPrefs.Save(); } scoreController.SetTotalScore(PlayerPrefs.GetInt("PlayerTotalScore")); } if (PlayerPrefs.GetInt("Checkpoint") == 2) { Vector3 position2 = new Vector3(spawn2.transform.position.x, spawn2.transform.position.y, spawn2.transform.position.z); GameObject PlayerSpawned; if (PlayerPrefs.GetInt("GodmodeActivated") == 1) { //godmodeAttiva PlayerSpawned = Instantiate(playerGOD, position2, spawn2.transform.rotation); } else { //GodmodeDisattiva PlayerSpawned = Instantiate(player, position2, spawn2.transform.rotation); } hudOn = GameObject.Find("HUD").GetComponent <DetectedActDeact>(); hudOn.thing.SetActive(true); //set new totalscore PlayerSpawned.GetComponent <ScoreController>().SetTotalScore(PlayerPrefs.GetInt("PlayerTotalScore")); } if (PlayerPrefs.GetInt("Checkpoint") == 3) { Vector3 position2 = new Vector3(spawn3.transform.position.x, spawn3.transform.position.y, spawn3.transform.position.z); GameObject PlayerSpawned; if (PlayerPrefs.GetInt("GodmodeActivated") == 1) { //godmodeAttiva PlayerSpawned = Instantiate(playerGOD, position2, spawn3.transform.rotation); } else { //GodmodeDisattiva PlayerSpawned = Instantiate(player, position2, spawn3.transform.rotation); } hudOn = GameObject.Find("HUD").GetComponent <DetectedActDeact>(); hudOn.thing.SetActive(true); //set new totalscore PlayerSpawned.GetComponent <ScoreController>().SetTotalScore(PlayerPrefs.GetInt("PlayerTotalScore")); } }