Exemple #1
0
    // Use this for initialization
    void Start()
    {
        VBBC = GameObject.Find("BlocageCube").GetComponent <VillageDecouvertBlocageCube> ();
        DLM  = GameObject.Find("Town1").GetComponent <DetectableLocalManager> ();
        SG   = GameObject.Find("Player").GetComponent <SanityGestion>();
        DS   = GameObject.Find("Player").GetComponent <DeathSystem>();

        MainCamera = GameObject.Find("Main Camera Main");
        Player     = GameObject.Find("Player");

        RespawnEnigmeTotem = GameObject.Find("RespawnEnigmeTotem").transform;
    }
    // Use this for initialization
    void Start()
    {
        DS = GameObject.Find("Player").GetComponent <DeathSystem> ();

        MainCamera   = GameObject.Find("Main Camera Main");
        Player       = GameObject.Find("Player");
        artefactTuto = GameObject.Find("ArtefactTuto");
        artefactTuto.SetActive(false);
        artefactSurFesses = GameObject.Find("ArtefactOnAss");
        artefactSurUI     = GameObject.Find("artefactNewCanvasChaudFroid");
        DLM = GameObject.Find("SmallItem1").GetComponent <DetectableLocalManager> ();
    }
    // Use this for initialization
    void Start()
    {
        tutoMesh = GameObject.FindGameObjectsWithTag(tag);
        DetectL  = this.gameObject.GetComponent <DetectableLocalManager> ();

        amout = 1.0f;
        for (int i = 0; i < tutoMesh.Length; i++)
        {
            tutoMesh [i].GetComponent <MeshRenderer> ().shadowCastingMode = ShadowCastingMode.Off;
            tutoMesh [i].GetComponent <MeshRenderer> ().receiveShadows    = false;
            tutoMesh [i].GetComponent <MeshRenderer> ().material.SetFloat("_DissolvePercentage", amout);
        }
    }
 void Start()
 {
     Player    = GameObject.Find("Player");
     Mesh      = GameObject.FindGameObjectsWithTag(tag);
     DetectL   = GameObject.Find("SmallItem2").GetComponent <DetectableLocalManager> ();
     colliders = GameObject.Find("UI - Fresque_0");
     colliders.SetActive(false);
     amout = 1.0f;
     for (int i = 0; i < Mesh.Length; i++)
     {
         Mesh [i].GetComponent <MeshRenderer> ().shadowCastingMode = ShadowCastingMode.Off;
         Mesh [i].GetComponent <MeshRenderer> ().receiveShadows    = false;
         Mesh [i].GetComponent <MeshRenderer> ().material.SetFloat("_DissolvePercentage", amout);
     }
 }
Exemple #5
0
    // Use this for initialization
    void Start()
    {
        Player = GameObject.Find("Player");

        Mesh    = GameObject.FindGameObjectsWithTag(tag);
        DetectL = GameObject.Find("Town1").GetComponent <DetectableLocalManager> ();

        amout = 1.0f;
        for (int i = 0; i < Mesh.Length; i++)
        {
            Mesh [i].GetComponent <MeshRenderer> ().shadowCastingMode = ShadowCastingMode.Off;
            Mesh [i].GetComponent <MeshRenderer> ().receiveShadows    = false;
            Mesh [i].GetComponent <MeshRenderer> ().material.SetFloat("_DissolvePercentage", amout);

            Mesh [i].SetActive(false);

            //StartCoroutine ("update");
        }
    }