public LietoResurrect(DetectCheckpoint detectCheckpoint, CharacterMotor motor, CameraFollow follow, LietoResurrectSignal resurrectSignal, Life life, Switch _switch, BossFightStartSignal bossStartSignal) : base(resurrectSignal, motor, life) { _detectCheckpoint = detectCheckpoint; _cameraFollow = follow; _life = life; this._switch = _switch; _bossStartSignal = bossStartSignal; }
public LietoDeath(FaceDirection faceDirection, Attack attack, Jump jump, Move move, Life life, LietoPushed pushed, LietoDeathSignal deathSignal, DetectCheckpoint detectCheckpoint, CharacterMotor motor, CameraFollow follow, Switch mySwitch) { _faceDirection = faceDirection; _attack = attack; _jump = jump; _move = move; _life = life; _pushed = pushed; _deathSignal = deathSignal; _switch = mySwitch; }