public void TakeDamage(float damage)
 {
     health -= damage;
     Debug.Log("Vida del objeto: " + health);
     if (health <= 0f)
     {
         if (GetComponent <Destructible>())
         {
             Destructible destructible = GetComponent <Destructible>();
             destructible.enabled = true;
             destructible.Start();
             destructible.Destroyed();
         }
     }
 }