public void AttackEnemy(RaycastHit2D hit) { if (hit.collider.tag == "Enemy") { destructableObject = hit.transform.GetComponent <DestructableObject>(); destructableObject.LoseHP(destructableObjectDamage); } }
public void AttackDestructableObstacle(RaycastHit2D hit) { if (hit.collider.GetComponent <DestructableObject>()) { destructableObject = hit.transform.GetComponent <DestructableObject>(); destructableObject.LoseHP(destructableObjectDamage); } }