public static void Play3DSoundFromList(int index, Vector3 position) { GameObject soundGameObject = new GameObject("Sound"); soundGameObject.transform.position = position; AudioSource audioSource = soundGameObject.AddComponent <AudioSource>(); audioSource.volume = 0.9f; audioSource.maxDistance = 150f; audioSource.spatialBlend = 1f; audioSource.rolloffMode = AudioRolloffMode.Linear; audioSource.dopplerLevel = 0f; audioSource.PlayOneShot(GameAssets.instance.explosionSoundClips[index]); DestroyOnDelay.Destroy(soundGameObject, 2F); }
public static void Play3DSound(Sound sound, Vector3 position) { if (CanPlaySound(sound)) { GameObject soundGameObject = new GameObject("Sound"); soundGameObject.transform.position = position; AudioSource audioSource = soundGameObject.AddComponent <AudioSource>(); audioSource.clip = GetAudioClip(sound, false); audioSource.volume = 0.9f; audioSource.maxDistance = 150f; audioSource.spatialBlend = 1f; audioSource.rolloffMode = AudioRolloffMode.Linear; audioSource.dopplerLevel = 0f; audioSource.Play(); DestroyOnDelay.Destroy(soundGameObject, 2F); } }