private void OnObjectDestroyed(DestroyObjectPacket packet)
 {
     if (Objects.ContainsKey(packet.ObjectId))
     {
         var obj = Objects[packet.ObjectId];
         Destroy(obj.gameObject);
         // Pool.Despawn(obj.gameObject);
         Objects.Remove(packet.ObjectId);
     }
     else
     {
         Record.Log($"Tried to destroy in-existent object");
     }
 }
 private void OnDestroyObjectRequest(DestroyObjectPacket destroyObjectPacket)
 {
 }