public void Limpar() { Title = string.Empty; Destinations.Clear(); Body.Clear(); _mail.To.Clear(); }
/// <summary> /// A method that parses a list of cities into properties used by the solver /// </summary> /// <param name="cities">The cities to be parsed</param> public void OrderData(List <City> cities) { // Clear any previous information Destinations.Clear(); VisitedCities.Clear(); DataCleared.Invoke(this, new EventArgs()); // Set the first city as the start and end Origin = cities[0]; VisitedCities.Add(Origin); CityAdded.Invoke(this, new CityAddedEventArgs(Origin, 0)); VisitedCities.Add(Origin); CityAdded.Invoke(this, new CityAddedEventArgs(Origin, 1)); // Set the next closest node as the second point SecondCity = cities[1]; foreach (City city in cities.Skip(2)) { if (Origin.DistanceTo(city) < Origin.DistanceTo(SecondCity)) { SecondCity = city; } } VisitedCities.Insert(1, SecondCity); CityAdded.Invoke(this, new CityAddedEventArgs(SecondCity, 1)); // Add the rest of the cities to the destinations list Destinations = cities.Where(c => c != Origin && c != SecondCity).ToList(); }
async Task ExecuteLoadDestinationsCommand() { if (IsBusy) { return; } IsBusy = true; try { Destinations.Clear(); var destinations = await DestData.GetDestinationsAsync(true); Destinations.ReplaceRange(destinations); } catch (Exception ex) { Debug.WriteLine(ex); MessagingCenter.Send(new MessagingCenterAlert { Title = "Error", Message = "Unable to load items.", Cancel = "OK" }, "message"); } finally { IsBusy = false; } }
public void SetSingleDirectDest(string dest) { Destinations.Clear(); Destinations.Add(new DestData() { Destination = dest }); }
/// <summary> /// A method that parses a list of cities into properties used by the solver /// </summary> /// <param name="cities">The cities to be parsed</param> public void OrderData(List <City> cities) { // Clear any previous information PopulationSize = 10; Destinations.Clear(); // Set the first city as the start and end Origin = cities[0]; // Add the rest of the cities to the destinations list Destinations = cities.Where(c => c != Origin).ToList(); }
public void ClearDestinationBindings() { lock (Parent) { foreach (DestinationInfo dInfo in Destinations) { dInfo.BindingGroupIds.Remove(Id); } Destinations.Clear(); ReconstructFastDestinationArray(); } }
/// <summary> /// A method that reads the cities from the current file /// </summary> private void GetCities() { // Makes sure the file is valid if (CurrentFile != null && !CurrentFile.Exists) { MessageBox.Show("There is no valid file selected", "No Valid File", MessageBoxButton.OK, MessageBoxImage.Error); return; } // Clear any previous data Origin = null; Destinations.Clear(); string[] temp; StreamReader reader = new StreamReader(CurrentFile.FullName); // Skip the first four lines for (int x = 0; x < 4; x++) { reader.ReadLine(); } // Get the number of destinations temp = reader.ReadLine().Split(' '); int cityCount = int.Parse(temp[1]); // Skip two more lines for (int y = 0; y < 2; y++) { reader.ReadLine(); } // Read the data for the origin city temp = reader.ReadLine().Split(' '); Origin = new City(int.Parse(temp[0]), double.Parse(temp[1]), double.Parse(temp[2])); // Read the data for each city for (int z = 0; z < cityCount - 1; z++) { temp = reader.ReadLine().Split(' '); Destinations.Add(new City(int.Parse(temp[0]), double.Parse(temp[1]), double.Parse(temp[2]))); } }
/// <summary> /// Check for changes in the database /// </summary> public void UpdateDestinations() { //store currently selected destinations List <Destination> selected = SelectedDestinations.Select(s => s.Destination).ToList(); //get rid of old entries Destinations.Clear(); SelectedDestinations.Clear(); //re-initialize destination list InitDestinations(); //restore previous selections Destinations.Where(d => selected.Contains(d.Destination)).ToList().ForEach(d => SelectDestination(d)); //TODO: improve this messy updating approach... //update filtered list IoC.CreateTripViewModel.RecalcFilteredDestinations(); //TODO: currently, deleting destinations from DB is not planned }