public void ReplaceEnemyPool(DesperateDevs.Utils.ObjectPool <GameEntity> newPool)
    {
        var index     = GameComponentsLookup.EnemyPool;
        var component = (EnemyPoolComponent)CreateComponent(index, typeof(EnemyPoolComponent));

        component.Pool = newPool;
        ReplaceComponent(index, component);
    }
Exemple #2
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    public void ReplaceBulletPool(DesperateDevs.Utils.ObjectPool <GameEntity> newPlayerBulletPool, DesperateDevs.Utils.ObjectPool <GameEntity> newEnemyBulletPool)
    {
        var index     = GameComponentsLookup.BulletPool;
        var component = (BulletPoolComponent)CreateComponent(index, typeof(BulletPoolComponent));

        component.PlayerBulletPool = newPlayerBulletPool;
        component.EnemyBulletPool  = newEnemyBulletPool;
        ReplaceComponent(index, component);
    }
Exemple #3
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    public GameEntity SetBulletPool(DesperateDevs.Utils.ObjectPool <GameEntity> newPlayerBulletPool, DesperateDevs.Utils.ObjectPool <GameEntity> newEnemyBulletPool)
    {
        if (hasBulletPool)
        {
            throw new Entitas.EntitasException("Could not set BulletPool!\n" + this + " already has an entity with BulletPoolComponent!",
                                               "You should check if the context already has a bulletPoolEntity before setting it or use context.ReplaceBulletPool().");
        }
        var entity = CreateEntity();

        entity.AddBulletPool(newPlayerBulletPool, newEnemyBulletPool);
        return(entity);
    }
Exemple #4
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    public void ReplaceBulletPool(DesperateDevs.Utils.ObjectPool <GameEntity> newPlayerBulletPool, DesperateDevs.Utils.ObjectPool <GameEntity> newEnemyBulletPool)
    {
        var entity = bulletPoolEntity;

        if (entity == null)
        {
            entity = SetBulletPool(newPlayerBulletPool, newEnemyBulletPool);
        }
        else
        {
            entity.ReplaceBulletPool(newPlayerBulletPool, newEnemyBulletPool);
        }
    }
    public void ReplaceEnemyPool(DesperateDevs.Utils.ObjectPool <GameEntity> newPool)
    {
        var entity = enemyPoolEntity;

        if (entity == null)
        {
            entity = SetEnemyPool(newPool);
        }
        else
        {
            entity.ReplaceEnemyPool(newPool);
        }
    }