private void Awake() { if (DespairDesertController == null) { DespairDesertController = FindObjectOfType <DespairDesertController>(); } }
private void Awake() { Collider = GetComponent <Collider2D>(); Collider.enabled = false; _health = Health; if (DespairDesertController == null) { DespairDesertController = FindObjectOfType <DespairDesertController>(); } if (Target == null) { Target = FindObjectOfType <Tank>(); } if (MainCamera == null) { MainCamera = Camera.main; } }