Exemple #1
0
        public IHttpActionResult Post([FromBody] DeskClass info)
        {
            var floorrepo = new   FloorRepository();

            repodesk.AddDesk(info.Name, info.FloorId);
            return(Ok());
        }
Exemple #2
0
    void OnMouseDown()
    {
        if (Student_script.select_flag == true) // 이후에 another_desk.student_exist: bool값을 기준으로 다른 리스트를 붙여서 사용해야 함.
        {
            DeskScript2.flag2 = true;
            DeskClass.from_start_to_middle();
            vector3_save(transform.position.z);

            // 학생 플래그 설정한 조건에 따라 분기로 나누어 처리해야함.
            DeskClass.vec3_desk_sumlist.AddRange(vec3_desk2_list);

            //foreach(Vector3 element in DeskClass.vec3_desk_sumlist)
            //{
            //   Debug.Log(element);
            //}
        }
    }
Exemple #3
0
    void OnMouseDown()
    {
        if (Student_script.select_flag == true)
        {
            DeskScript.flag1 = true;

            DeskClass.from_start_to_middle();
            vector3_save(transform.position.z);

            DeskClass.vec3_desk_sumlist.AddRange(vec3_desk1_list);

            //foreach(Vector3 element in DeskClass.vec3_desk_sumlist)
            //{
            //   Debug.Log(element);
            //}

            //BeaconBtn.students_list[Students.student_index]
        }



        /*else if (DeskScript.move_student_flag == true)
         * {
         *  gameObject.transform.position = StudentsClass.vector3s[0] + new Vector3(0, 0, 2);
         *  // 이동 시작 : Move(index 번호, 중간지점) & new Vector3(-30, 3, -10) Middle Point.  >>>>>>>>>>> 끝지점까지 연결시켜서 로직을 만들어야 함(이 함수 내에서).
         *  Get_data_for_move_and_set(StudentsClass.vector_list[Students.student_index], new Vector3(-30, 3, -10));
         *
         *  --Students.total_student_count;
         *  StudentsClass.vector_list.RemoveAt(Students.total_student_count);
         *  // Student 리스트에서 제거 및 새로운 리스트에 삽입
         *  BeaconBtn.students_list.RemoveAt(this_obj_index);
         *  //
         *
         *  BeaconBtn.student_move_list.Add(gameObject);
         *
         *  flag_to_go = true;
         *  Student_script.warning_flag = true;
         *
         *  foreach (var it in BeaconBtn.students_list.Select((Value, Index) => new { Value, Index }))
         *  {
         *      it.Value.student_box.transform.position = StudentsClass.vector_list[it.Index];
         *  }
         * }*/
    }