private void BroadcastDesire() { string message = "I want " + desire.ToString(); bubble.SetBubbleText(message); bubble.SetBubbleVisibility(true); }
private void SetDesire() { int randomNumber = UnityEngine.Random.Range(0, System.Enum.GetValues(typeof(Desires)).Length); desire = (Desires)randomNumber; bubble.SetBubbleText(desire.ToString()); }