public void OnActiveToolChanged(DesignerTool tool) { _activeTool = tool; }
public void Start() { designerTool = GameObject.FindObjectOfType <DesignerTool>(); hideInHeirarchy = designerTool.hideParticlesInHeirarchy; }
public void OnActiveToolChanged(DesignerTool tool) { _activeTool = tool; }
public void Start() { designerTool = GameObject.FindObjectOfType <DesignerTool>(); hideInHeirarchy = designerTool.hideParticlesInHeirarchy; }