/// <summary> /// load all bricks at the beginning of the game /// </summary> private void SetBricks() { BinaryReader br = new BinaryReader(tcp.GetStream()); string map = br.ReadString(); brickbreakermodel.Map = map; int count = br.ReadInt32(); for (int i = 0; i < count; i++) { int y = br.ReadInt32(); int x = br.ReadInt32(); brickbreaker.Dispatcher.Invoke(() => { Button temp = new Button() { Width = 30, Height = 15 }; temp.Background = DesignExpert.GetBrick(); Canvas.SetLeft(temp, y * 45 + 25); Canvas.SetTop(temp, x * 45 + 80); brickbreakermodel.items.Add(temp); temp = new Button() { Width = 30, Height = 15 }; temp.Background = DesignExpert.GetBrick(); Canvas.SetLeft(temp, y * 45 + 25); Canvas.SetBottom(temp, x * 45 + 80); brickbreakermodel.items.Add(temp); }); } }
public void SetPauseParams() { esc.Source = DesignExpert.GetPause(); Canvas.SetTop(esc, 0); Canvas.SetLeft(esc, 0); esc.Width = 350; esc.Height = 518; }
/// <summary> /// set the color of the other player /// </summary> private void SetPlayerColor() { BinaryReader br = new BinaryReader(tcp.GetStream()); int player_id = br.ReadInt32(); int color_id = br.ReadInt32(); brickbreaker.Dispatcher.Invoke(() => { if (player_id == 1) { brickbreakermodel.Source2 = DesignExpert.GetPlayerBackgroundByNumber(color_id); brickbreakermodel.Background1 = DesignExpert.colors[color_id - 1]; return; } brickbreakermodel.Source2 = DesignExpert.GetPlayerBackgroundByNumber(color_id); brickbreakermodel.Background2 = DesignExpert.colors[color_id - 1]; }); }
/// <summary> /// sets new ball coordinates /// </summary> /// <param name="com"> LoadGame or BallCoordinatesProcessing</param> private void SetBallCoordinates(Commands com) { var br = new BinaryReader(tcp.GetStream()); bool player1 = br.ReadBoolean(); if (player1) { brickbreaker.Dispatcher.Invoke(() => { brickbreakermodel.BallBottom = br.ReadDouble(); brickbreakermodel.BallLeft = br.ReadDouble(); if (com == Commands.LoadGame) { int number = 1; brickbreakermodel.Source1 = DesignExpert.GetPlayerBackground(ref number); brickbreakermodel.Background1 = DesignExpert.colors[number - 1]; PaintPlayer(number); } }); } else { brickbreaker.Dispatcher.Invoke(() => { brickbreakermodel.BallBottom = DesignExpert.fieldHeight - br.ReadDouble() - DesignExpert.ball; brickbreakermodel.BallLeft = DesignExpert.fieldWidth - br.ReadDouble() - DesignExpert.ball; if (com == Commands.LoadGame) { int number = 3; brickbreakermodel.Source1 = DesignExpert.GetPlayerBackground(ref number); brickbreakermodel.Background2 = DesignExpert.colors[number - 1]; PaintPlayer(number); } }); } }