public static string maptoString(int row)
    {
        string temp = "";

        for (int i = 0; i < 21; i++)
        {
            if (DesignController.getInstance().getCoor(row, i) == WALL)
            {
                temp = temp + "#";
            }
            else if (DesignController.getInstance().getCoor(row, i) == FLOOR || DesignController.getInstance().getCoor(row, i) == DOOR)
            {
                temp = temp + " ";
            }
            else if (DesignController.getInstance().getCoor(row, i) == OBSTACLE_LION)
            {
                temp = temp + "L";
            }
            else if (DesignController.getInstance().getCoor(row, i) == OBSTACLE_BOX)
            {
                temp = temp + "B";
            }
            else if (DesignController.getInstance().getCoor(row, i) == OBSTACLE_PLUS)
            {
                temp = temp + "X";
            }
        }
        return(temp);
    }
Exemple #2
0
 public void changeValue(int row, int col, int dimension)
 {
     for (int i = 0; i < dimension; i++)
     {
         for (int j = 0; j < dimension; j++)
         {
             DesignController.getInstance().changeValue(row, col, DesignController.FLOOR);
         }
     }
 }
 public bool checkDimension(int row, int col, int dimension)
 {
     for (int i = 0; i < dimension; i++)
     {
         for (int j = 0; j < dimension; j++)
         {
             if (DesignController.getInstance().getCoor((int)hit.transform.position.x + i, (int)hit.transform.position.z + j) != DesignController.FLOOR)
             {
                 Debug.Log(DesignController.getInstance().getCoor((int)hit.transform.position.x + i, (int)hit.transform.position.z + j));
                 Debug.Log("Coor False: " + (int)hit.transform.position.x + " " + (int)hit.transform.position.z);
                 return(false);
             }
         }
     }
     return(true);
 }
 public void changeValue(int row, int col, int dimension, int value)
 {
     for (int i = 0; i < dimension; i++)
     {
         for (int j = 0; j < dimension; j++)
         {
             //if(i ==0 && j ==0 ) DesignController.getInstance().changeValue((int)hit.transform.position.x, (int)hit.transform.position.z, value);
             if (i == 0 && j == 0)
             {
                 continue;
             }
             else
             {
                 DesignController.getInstance().changeValue((int)hit.transform.position.x + i, (int)hit.transform.position.z + j, OBSTACLE_PLUS);
             }
         }
     }
 }
Exemple #5
0
 public void removeLion()
 {
     DesignController.getInstance().changeValue(row, col, DesignController.FLOOR);
 }
    // Update is called once per frame
    void Update()
    {
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        if (Physics.Raycast(ray, out hit))
        {
            if (hit.transform.GetComponent <Floor>() != null)
            {
                showDesign();
            }
        }

        if (Physics.Raycast(ray, out hit) && Input.GetMouseButtonDown(0))
        {
            //showDesign();

            if (hit.transform.GetComponent <Floor>() != null && cd.getTexture() == WALL)
            {
                if (DesignController.getInstance().getCoor((int)hit.transform.position.x, (int)hit.transform.position.z) == DesignController.FLOOR)
                {
                    GameObject temp = GameObject.Instantiate(wall, new Vector3(hit.transform.position.x, hit.transform.position.y + 2, hit.transform.position.z), hit.transform.rotation);
                    DesignController.getInstance().changeValue((int)hit.transform.position.x, (int)hit.transform.position.z, WALL);
                    temp.GetComponent <Wall>().fill((int)hit.transform.position.x, (int)hit.transform.position.z);
                }
            }
            //else if (hit.transform.GetComponent<Floor>() != null && cd.getTexture() == OBSTACLE_LION)
            //{
            //    Debug.Log("Coor : " + (int)hit.transform.position.x + " "+ (int)hit.transform.position.z);
            //    if (checkDimension((int)hit.transform.position.x, (int)hit.transform.position.z, 3))
            //    {
            //        GameObject temp = GameObject.Instantiate(lion, new Vector3(hit.transform.position.x + 1, hit.transform.position.y + 0.52f, hit.transform.position.z + 1f), hit.transform.rotation);
            //        DesignController.getInstance().changeValue((int)hit.transform.position.x, (int)hit.transform.position.z, OBSTACLE_LION);
            //        changeValue((int)hit.transform.position.x, (int)hit.transform.position.z, 3, OBSTACLE_LION);
            //        temp.GetComponent<Lion>().fill((int)hit.transform.position.x, (int)hit.transform.position.z);
            //    }

            //    //DesignController.getInstance().changeValue((int)hit.transform.position.x, (int)hit.transform.position.z, OBSTACLE_LION);
            //    //DesignController.getInstance().changeValue((int)hit.transform.position.x+1, (int)hit.transform.position.z, OBSTACLE_PLUS);
            //    //DesignController.getInstance().changeValue((int)hit.transform.position.x+2, (int)hit.transform.position.z, OBSTACLE_PLUS);
            //    //DesignController.getInstance().changeValue((int)hit.transform.position.x, (int)hit.transform.position.z+1, OBSTACLE_PLUS);
            //    //DesignController.getInstance().changeValue((int)hit.transform.position.x+1, (int)hit.transform.position.z+1, OBSTACLE_PLUS);
            //    //DesignController.getInstance().changeValue((int)hit.transform.position.x+2, (int)hit.transform.position.z+1, OBSTACLE_PLUS);
            //    //DesignController.getInstance().changeValue((int)hit.transform.position.x, (int)hit.transform.position.z+2, OBSTACLE_PLUS);
            //    //DesignController.getInstance().changeValue((int)hit.transform.position.x+1, (int)hit.transform.position.z+2, OBSTACLE_PLUS);
            //    //DesignController.getInstance().changeValue((int)hit.transform.position.x+2, (int)hit.transform.position.z+2, OBSTACLE_PLUS);

            //}
            else if (hit.transform.GetComponent <Floor>() != null && cd.getTexture() == OBSTACLE_LION)
            {
                if (checkDimension((int)hit.transform.position.x, (int)hit.transform.position.z, 3))
                {
                    //GameObject.Instantiate(box, new Vector3(hit.transform.position.x - 0.02f, hit.transform.position.y+1, hit.transform.position.z - 1.5f), hit.transform.rotation);

                    GameObject.Instantiate(lion, new Vector3(hit.transform.position.x + 1, hit.transform.position.y + 0.52f, hit.transform.position.z + 1f), hit.transform.rotation);
                    DesignController.getInstance().changeValue((int)hit.transform.position.x, (int)hit.transform.position.z, OBSTACLE_LION);
                    changeValue((int)hit.transform.position.x, (int)hit.transform.position.z, 3, OBSTACLE_LION);
                }
            }
            else if (hit.transform.GetComponent <Floor>() != null && cd.getTexture() == OBSTACLE_BOX)
            {
                if (checkDimension((int)hit.transform.position.x, (int)hit.transform.position.z, 2))
                {
                    //GameObject.Instantiate(box, new Vector3(hit.transform.position.x - 0.02f, hit.transform.position.y+1, hit.transform.position.z - 1.5f), hit.transform.rotation);

                    GameObject.Instantiate(box, new Vector3(hit.transform.position.x - 0.02f, hit.transform.position.y + 0.8f, hit.transform.position.z - 1.5f), Quaternion.Euler(new Vector3(hit.transform.rotation.x + 90, hit.transform.rotation.y + 0, hit.transform.rotation.z + 0)));
                    DesignController.getInstance().changeValue((int)hit.transform.position.x, (int)hit.transform.position.z, OBSTACLE_BOX);
                    changeValue((int)hit.transform.position.x, (int)hit.transform.position.z, 2, OBSTACLE_BOX);
                }
            }
            //else if(hit.transform)

            if (ChoosenDesign.getInstance().getTexture() == ChoosenDesign.cancel)
            {
                if (hit.transform.gameObject.tag == "WallTag")
                {
                    Wall wall = hit.transform.GetComponent <Wall>();
                    wall.removeWall();
                    Destroy(wall.gameObject);
                }
                else if (hit.transform.gameObject.tag == "LionTag")
                {
                    Lion lion = hit.transform.GetComponent <Lion>();
                    lion.removeLion();
                    Destroy(lion.gameObject);
                }
            }
        }
    }