public override void Invoke(AWSCredentials creds, RegionEndpoint region, int maxItems) { AmazonGameLiftConfig config = new AmazonGameLiftConfig(); config.RegionEndpoint = region; ConfigureClient(config); AmazonGameLiftClient client = new AmazonGameLiftClient(creds, config); DescribePlayerSessionsResponse resp = new DescribePlayerSessionsResponse(); do { DescribePlayerSessionsRequest req = new DescribePlayerSessionsRequest { NextToken = resp.NextToken , Limit = maxItems }; resp = client.DescribePlayerSessions(req); CheckError(resp.HttpStatusCode, "200"); foreach (var obj in resp.PlayerSessions) { AddObject(obj); } }while (!string.IsNullOrEmpty(resp.NextToken)); }
public DescribePlayerSessionsOutcome DescribePlayerSessions(DescribePlayerSessionsRequest request) { log.DebugFormat("Describing player sessions for playerSessionId {0}", request.PlayerSessionId); if (!networkInitialized) { return(new DescribePlayerSessionsOutcome(new GameLiftError(GameLiftErrorType.NETWORK_NOT_INITIALIZED))); } else { return(sender.DescribePlayerSessions(request)); } }
/// <summary> /// 本接口(DescribePlayerSessions)用于获取玩家会话列表 /// </summary> /// <param name="req"><see cref="DescribePlayerSessionsRequest"/></param> /// <returns><see cref="DescribePlayerSessionsResponse"/></returns> public DescribePlayerSessionsResponse DescribePlayerSessionsSync(DescribePlayerSessionsRequest req) { JsonResponseModel <DescribePlayerSessionsResponse> rsp = null; try { var strResp = this.InternalRequestSync(req, "DescribePlayerSessions"); rsp = JsonConvert.DeserializeObject <JsonResponseModel <DescribePlayerSessionsResponse> >(strResp); } catch (JsonSerializationException e) { throw new TencentCloudSDKException(e.Message); } return(rsp.Response); }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { //check UserID and SessionID TestToken myToken = (TestToken)token; //ask GameLift to verify sessionID is valid, it will change player slot from "RESERVED" to "ACTIVE" Aws.GameLift.GenericOutcome outCome = GameLiftServerAPI.AcceptPlayerSession(myToken.ArbitraryData); if (outCome.Success) { BoltNetwork.Accept(endpoint); } else { BoltNetwork.Refuse(endpoint); } /* * This data type is used to specify which player session(s) to retrieve. * It can be used in several ways: * (1) provide a PlayerSessionId to request a specific player session; * (2) provide a GameSessionId to request all player sessions in the specified game session; or * (3) provide a PlayerId to request all player sessions for the specified player. * For large collections of player sessions, * use the pagination parameters to retrieve results as sequential pages. * */ var aaa = new DescribePlayerSessionsRequest() { PlayerSessionId = myToken.ArbitraryData, // GameSessionId = myToken.ArbitraryData, // PlayerId = }; Aws.GameLift.DescribePlayerSessionsOutcome DPSO = GameLiftServerAPI.DescribePlayerSessions(aaa); string TheirPlayerId = DPSO.Result.PlayerSessions[0].PlayerId; Debug.Log(TheirPlayerId); }
public DescribePlayerSessionsOutcome DescribePlayerSessions(DescribePlayerSessionsRequest request) { return(httpClientInvoker.DescribePlayerSessions(request).Result); }
/// <summary> /// Retrieves properties for one or more player sessions. /// </summary> /// <returns>The player sessions.</returns> /// <param name="describePlayerSessionsRequest">Request specifying which player sessions to describe.</param> public static DescribePlayerSessionsOutcome DescribePlayerSessions(DescribePlayerSessionsRequest describePlayerSessionsRequest) { return(ServerState.Instance.DescribePlayerSessions(describePlayerSessionsRequest)); }
public void DescribePlayerSessionsAsync(DescribePlayerSessionsRequest request, AmazonServiceCallback <DescribePlayerSessionsRequest, DescribePlayerSessionsResponse> callback, AsyncOptions options = null) { throw new System.NotImplementedException(); }
public static Protobuf.DescribePlayerSessionsRequest ParseFromDescribePlayerSessionsRequest(DescribePlayerSessionsRequest request) { var translation = new Protobuf.DescribePlayerSessionsRequest(); translation.GameSessionId = request.GameSessionId; translation.PlayerId = request.PlayerId; translation.PlayerSessionId = request.PlayerSessionId; translation.PlayerSessionStatusFilter = request.PlayerSessionStatusFilter; translation.NextToken = request.NextToken; translation.Limit = request.Limit; return(translation); }
public static Com.Amazon.Whitewater.Auxproxy.Pbuffer.DescribePlayerSessionsRequest ParseFromDescribePlayerSessionsRequest(DescribePlayerSessionsRequest request) { var pRequest = new Com.Amazon.Whitewater.Auxproxy.Pbuffer.DescribePlayerSessionsRequest(); if (null != request.GameSessionId) { pRequest.GameSessionId = request.GameSessionId; } if (null != request.PlayerId) { pRequest.PlayerId = request.PlayerId; } if (null != request.PlayerSessionId) { pRequest.PlayerSessionId = request.PlayerSessionId; } if (null != request.PlayerSessionStatusFilter) { pRequest.PlayerSessionStatusFilter = request.PlayerSessionStatusFilter; } if (null != request.NextToken) { pRequest.NextToken = request.NextToken; } pRequest.Limit = request.Limit; return(pRequest); }