Exemple #1
0
        public override void Invoke(AWSCredentials creds, RegionEndpoint region, int maxItems)
        {
            AmazonGameLiftConfig config = new AmazonGameLiftConfig();

            config.RegionEndpoint = region;
            ConfigureClient(config);
            AmazonGameLiftClient client = new AmazonGameLiftClient(creds, config);

            DescribeGameSessionsResponse resp = new DescribeGameSessionsResponse();

            do
            {
                DescribeGameSessionsRequest req = new DescribeGameSessionsRequest
                {
                    NextToken = resp.NextToken
                    ,
                    Limit = maxItems
                };

                resp = client.DescribeGameSessions(req);
                CheckError(resp.HttpStatusCode, "200");

                foreach (var obj in resp.GameSessions)
                {
                    AddObject(obj);
                }
            }while (!string.IsNullOrEmpty(resp.NextToken));
        }
Exemple #2
0
    public void DescribeGameSessions(object GameSessionID)
    {
        if (clientInit == false)
        {
            LogToMyConsoleMainThread("Need to Initialize Client");
            return;
        }


        //Request must contain either GameSessionID or FleetID, but not both
        var request = new DescribeGameSessionsRequest();

        string myGameSessionID = (string)GameSessionID;

        if (myGameSessionID != null)
        {
            request.GameSessionId = myGameSessionID;
            LogToMyConsoleMainThread("DescribeGameSession " + myGameSessionID);
        }
        else if (localMode == false)
        {
            request.FleetId = staticData.myFleetID;
            LogToMyConsoleMainThread("DescribeGameSessions for fleet " + staticData.myFleetID);
        }
        else
        {
            request.GameSessionId = "gsess-abc";
            LogToMyConsoleMainThread("Local Mode: describing default session");
            LogToMyConsoleMainThread("DescribeGameSession " + myGameSessionID);
        }

        gameSessionlist = null;
        try
        {
            gameSessionlist = m_Client.DescribeGameSessions(request);
        }
        catch (Exception ex)
        {
            Handler(ex);
        }
        if (gameSessionlist == null)
        {
            LogToMyConsoleMainThread("Unable to describe Game Sessions... What now?");
        }
        else
        {
            LogToMyConsoleMainThread("Number of Game Sessions: " + gameSessionlist.GameSessions.Count);

            foreach (GameSession GS in gameSessionlist.GameSessions)
            {
                LogToMyConsoleMainThread("Game Session ID: " + GS.GameSessionId
                                         + " Game Session Status: " + GS.Status.ToString()
                                         + " Game Session Endpoint: " + GS.IpAddress + ":" + GS.Port
                                         + " Game Session Players: " + GS.CurrentPlayerSessionCount + "/" + GS.MaximumPlayerSessionCount

                                         );
            }
        }
    }
    public void DescribeGameSessions()
    {
        if (clientInit == false)
        {
            LogToMyConsoleMainThread("Need to Initialize Client");
            return;
        }

        LogToMyConsoleMainThread("DescribeGameSessions");

        //Request must contain either GameSessionID or FleetID, but not both
        var request = new DescribeGameSessionsRequest();

        if (localMode == false)
        {
            request.FleetId = m_targetFleet;
        }
        else
        {
            request.GameSessionId = "gsess-abc";
        }


        DescribeGameSessionsResponse gameSessionlist = null;

        try
        {
            gameSessionlist = m_Client.DescribeGameSessions(request);
        }
        catch (Exception ex)
        {
            Handler(ex);
        }
        if (gameSessionlist == null)
        {
            LogToMyConsoleMainThread("Unable to describe Game Sessions... What now?");
        }
        else
        {
            myName          = gameSessionlist.GameSessions[0].Name;
            myGameSessionID = gameSessionlist.GameSessions[0].GameSessionId;
            myPort          = gameSessionlist.GameSessions[0].Port;

            LogToMyConsoleMainThread("Number of Game Sessions: " + gameSessionlist.GameSessions.Count);

            foreach (GameSession GS in gameSessionlist.GameSessions)
            {
                LogToMyConsoleMainThread("Game Session ID: + " + GS.GameSessionId
                                         + " Game Session Status: " + GS.StatusReason + " " + GS.StatusReason
                                         + " Game Session Endpoint: " + GS.IpAddress + ":" + GS.Port
                                         + " Game Session Players: " + GS.CurrentPlayerSessionCount + "/" + GS.MaximumPlayerSessionCount

                                         );
            }
        }
    }
Exemple #4
0
        public int DescribeAndRun(string sid)
        {
            var req = new DescribeGameSessionsRequest
            {
                GameSessionId = sid
            };
            var res = _glClient.DescribeGameSessionsAsync(req).Result;

            if (res.GameSessions.Count < 1)
            {
                return(1);
            }

            var session = res.GameSessions.First();

            return(RunBySession(session));
        }
Exemple #5
0
        private void WaitForActivate(ref GameSession session)
        {
            for (var i = 0; i < 10; i++)
            {
                var descRequest = new DescribeGameSessionsRequest {
                    GameSessionId = session.GameSessionId
                };
                var res = _glClient.DescribeGameSessionsAsync(descRequest).Result;
                session = res.GameSessions.First();
                if (session.Status != GameSessionStatus.ACTIVATING)
                {
                    break;
                }

                Console.WriteLine("wait for activate: {0}({1})", session.GameSessionId, session.Status);
                Thread.Sleep(1000);
            }
        }
Exemple #6
0
        public async Task <APIGatewayProxyResponse> Get(ILambdaContext context)
        {
            AmazonGameLiftClient amazonClient = new AmazonGameLiftClient(Amazon.RegionEndpoint.USEast1);

            ListAliasesRequest aliasReq = new ListAliasesRequest();

            aliasReq.Name = "WarshopServer";
            Alias aliasRes = (await amazonClient.ListAliasesAsync(aliasReq)).Aliases[0];
            DescribeAliasRequest describeAliasReq = new DescribeAliasRequest();

            describeAliasReq.AliasId = aliasRes.AliasId;
            string fleetId = (await amazonClient.DescribeAliasAsync(describeAliasReq.AliasId)).Alias.RoutingStrategy.FleetId;

            DescribeGameSessionsRequest describeReq = new DescribeGameSessionsRequest();

            describeReq.FleetId      = fleetId;
            describeReq.StatusFilter = GameSessionStatus.ACTIVE;
            DescribeGameSessionsResponse describeRes = await amazonClient.DescribeGameSessionsAsync(describeReq);

            List <GameView> gameViews = describeRes.GameSessions
                                        .FindAll((GameSession g) => g.CurrentPlayerSessionCount < g.MaximumPlayerSessionCount)
                                        .ConvertAll((GameSession g) => new GameView()
            {
                gameSessionId = g.GameSessionId,
                creatorId     = g.CreatorId,
                isPrivate     = true.ToString() == g.GameProperties.Find((GameProperty gp) => gp.Key.Equals("IsPrivate")).Value
            });

            GetGamesResponse response = new GetGamesResponse()
            {
                gameViews = gameViews.ToArray()
            };

            return(new APIGatewayProxyResponse
            {
                StatusCode = (int)HttpStatusCode.OK,
                Body = JsonSerializer.Serialize(response),
                Headers = new Dictionary <string, string> {
                    { "Content-Type", "application/json" }
                }
            });
        }
Exemple #7
0
        public async Task <APIGatewayProxyResponse> Post(APIGatewayProxyRequest request, ILambdaContext context)
        {
            CreateGameRequest    body         = JsonSerializer.Deserialize <CreateGameRequest>(request.Body);
            AmazonGameLiftClient amazonClient = new AmazonGameLiftClient(Amazon.RegionEndpoint.USEast1);

            ListAliasesRequest aliasReq = new ListAliasesRequest();

            aliasReq.Name = "WarshopServer";
            Alias aliasRes = (await amazonClient.ListAliasesAsync(aliasReq)).Aliases[0];
            DescribeAliasRequest describeAliasReq = new DescribeAliasRequest();

            describeAliasReq.AliasId = aliasRes.AliasId;
            string fleetId = (await amazonClient.DescribeAliasAsync(describeAliasReq.AliasId)).Alias.RoutingStrategy.FleetId;

            CreateGameSessionRequest req = new CreateGameSessionRequest();

            req.MaximumPlayerSessionCount = 2;
            req.FleetId   = fleetId;
            req.CreatorId = body.playerId;
            req.GameProperties.Add(new GameProperty()
            {
                Key   = "IsPrivate",
                Value = body.isPrivate.ToString()
            });
            req.GameProperties.Add(new GameProperty()
            {
                Key   = "Password",
                Value = body.password == null ? "" : body.password
            });
            try
            {
                CreateGameSessionResponse res = await amazonClient.CreateGameSessionAsync(req);

                GameSession gameSession = res.GameSession;
                int         retries     = 0;
                while (gameSession.Status.Equals(GameSessionStatus.ACTIVATING) && retries < 100)
                {
                    DescribeGameSessionsRequest describeReq = new DescribeGameSessionsRequest();
                    describeReq.GameSessionId = res.GameSession.GameSessionId;
                    gameSession = (await amazonClient.DescribeGameSessionsAsync(describeReq)).GameSessions[0];
                    retries++;
                }

                CreatePlayerSessionRequest playerSessionRequest = new CreatePlayerSessionRequest();
                playerSessionRequest.PlayerId      = body.playerId;
                playerSessionRequest.GameSessionId = gameSession.GameSessionId;
                CreatePlayerSessionResponse playerSessionResponse = await amazonClient.CreatePlayerSessionAsync(playerSessionRequest);

                CreateGameResponse response = new CreateGameResponse {
                    playerSessionId = playerSessionResponse.PlayerSession.PlayerSessionId,
                    ipAddress       = playerSessionResponse.PlayerSession.IpAddress,
                    port            = playerSessionResponse.PlayerSession.Port
                };
                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.OK,
                    Body = JsonSerializer.Serialize(response),
                    Headers = new Dictionary <string, string> {
                        { "Content-Type", "application/json" }
                    }
                });
            }
            catch (NotFoundException e)
            {
                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.NotFound,
                    Body = "Your game is out of date! Download the newest version\n" + e.Message,
                });
            }
            catch (FleetCapacityExceededException e)
            {
                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.InternalServerError,
                    Body = "Our game servers are too busy right now, come back later!\n" + e.Message,
                });
            }
            catch (Exception e)
            {
                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.InternalServerError,
                    Body = "An unexpected error occurred! Please notify the developers.\n" + e.Message,
                });
            }
        }
 public void DescribeGameSessionsAsync(DescribeGameSessionsRequest request, AmazonServiceCallback <DescribeGameSessionsRequest, DescribeGameSessionsResponse> callback, AsyncOptions options = null)
 {
     throw new System.NotImplementedException();
 }