public DepthTestSettings createSettingsObject(string[] settingsString) { //this converts a string to a much faster to access object. DepthTestSettings mySettings = new DepthTestSettings(); return(mySettings); }
public void SameObject() { var settings = new DepthTestSettings(); var settings2 = settings; Assert.IsTrue(settings.Equals(settings2)); Assert.IsTrue(settings == settings2); Assert.IsFalse(settings != settings2); }
public void DifferentObjects() { var settings = new DepthTestSettings(); var settings2 = new DepthTestSettings(false, false, OpenTK.Graphics.OpenGL.DepthFunction.Always); Assert.IsFalse(settings.Equals(settings2)); Assert.IsFalse(settings == settings2); Assert.IsTrue(settings != settings2); }
public void initSettings() { testSettings0 = new BagoliniSettings(); testSettings1 = new BoxStringSettings(); testSettings2 = new DepthTestSettings(); testSettings3 = new VernierSettings(); testSettings4 = new DoubleMaddoxSettings(); testSettings5 = new DepthPracticeSettings(); testSettings6 = new VisualField1Settings(); testSettings7 = new Worth4DotSettings(); testSettings8 = new StandardEyeChartSettings(); }
public void setSettings(DepthTestSettings mySettings) { }