public DepthTestSettings createSettingsObject(string[] settingsString)
        {
            //this converts a string to a much faster to access object.
            DepthTestSettings mySettings = new DepthTestSettings();

            return(mySettings);
        }
        public void SameObject()
        {
            var settings  = new DepthTestSettings();
            var settings2 = settings;

            Assert.IsTrue(settings.Equals(settings2));
            Assert.IsTrue(settings == settings2);
            Assert.IsFalse(settings != settings2);
        }
        public void DifferentObjects()
        {
            var settings  = new DepthTestSettings();
            var settings2 = new DepthTestSettings(false, false, OpenTK.Graphics.OpenGL.DepthFunction.Always);

            Assert.IsFalse(settings.Equals(settings2));
            Assert.IsFalse(settings == settings2);
            Assert.IsTrue(settings != settings2);
        }
Exemple #4
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 public void initSettings()
 {
     testSettings0 = new BagoliniSettings();
     testSettings1 = new BoxStringSettings();
     testSettings2 = new DepthTestSettings();
     testSettings3 = new VernierSettings();
     testSettings4 = new DoubleMaddoxSettings();
     testSettings5 = new DepthPracticeSettings();
     testSettings6 = new VisualField1Settings();
     testSettings7 = new Worth4DotSettings();
     testSettings8 = new StandardEyeChartSettings();
 }
 public void setSettings(DepthTestSettings mySettings)
 {
 }