Exemple #1
0
        public DepthStencilState(GraphicsDevice graphicsDevice, DepthStencilStateInfo info)
            : base(graphicsDevice, new StackTrace(1))
        {
            this.Info = info;

            this.Handle = new SharpDX.Direct3D11.DepthStencilState(graphicsDevice.Device, new DepthStencilStateDescription()
            {
                IsDepthEnabled   = info.IsDepthEnabled,
                DepthComparison  = EnumConverter.Convert(info.DepthComparsion),
                DepthWriteMask   = EnumConverter.Convert(info.DepthWriteMask),
                IsStencilEnabled = info.IsStencilEnabled,
                StencilReadMask  = info.StencilReadMask,
                StencilWriteMask = info.StencilWriteMask,
                FrontFace        = new DepthStencilOperationDescription()
                {
                    Comparison         = EnumConverter.Convert(info.FrontFace.Comparsion),
                    FailOperation      = EnumConverter.Convert(info.FrontFace.FailOperation),
                    PassOperation      = EnumConverter.Convert(info.FrontFace.PassOperation),
                    DepthFailOperation = EnumConverter.Convert(info.FrontFace.DepthFailOperation)
                },
                BackFace = new DepthStencilOperationDescription()
                {
                    Comparison         = EnumConverter.Convert(info.BackFace.Comparsion),
                    FailOperation      = EnumConverter.Convert(info.BackFace.FailOperation),
                    PassOperation      = EnumConverter.Convert(info.BackFace.PassOperation),
                    DepthFailOperation = EnumConverter.Convert(info.BackFace.DepthFailOperation)
                }
            });
        }
Exemple #2
0
 public IDepthStencilState CreateDepthStencilState(DepthStencilStateInfo info)
 {
     return(new DepthStencilState(graphicsDevice, info));
 }
Exemple #3
0
 internal DepthStencilState(GraphicsDevice graphicsDevice, DepthStencilStateInfo info)
     : base(graphicsDevice, new StackTrace(1))
 {
     this.Info = info;
 }