public void Enable(DepthStencilI depthStencil) { Debug.ThrowError("RenderTarget", "DepthStencils are build into Rendertargets, thus this method does not apply to XNA"); }
public void EnableRenderTarget(DepthStencilI depthStencil) { currentFrameBuffer = context.Screen; ((DepthStencil)depthStencil).enable(); context.SetFrameBuffer(currentFrameBuffer); }
public void Enable(DepthStencilI depthStencil) { frameBuffer.SetDepthTarget(((DepthStencil)depthStencil).depthBuffer); video.context.SetFrameBuffer(frameBuffer); }
public void EnableRenderTarget(DepthStencilI depthStencil) { Debug.ThrowError("Video", "DepthStencils are build into Rendertargets, thus this method does not apply to XNA"); }