private void CreateEmpireFilters(List <global::Empire> empiresToSelect = null) { if (empiresToSelect != null && empiresToSelect.Count == 1 && empiresToSelect[0] == base.Empire) { empiresToSelect.Clear(); } this.empireToFilter.Clear(); DepartmentOfIntelligence agency = base.Empire.GetAgency <DepartmentOfIntelligence>(); bool flag = DepartmentOfTheInterior.CanSeeAllExchangeTransactions(base.Empire); global::Game game = base.Game as global::Game; for (int i = 0; i < game.Empires.Length; i++) { MajorEmpire majorEmpire = game.Empires[i] as MajorEmpire; if (majorEmpire != null) { if (base.Empire.Index == majorEmpire.Index) { this.empireToFilter.Add(majorEmpire); } else if (!majorEmpire.IsEliminated) { DepartmentOfScience agency2 = majorEmpire.GetAgency <DepartmentOfScience>(); if (agency2.CanTradeHeroes(true) || agency2.CanTradeUnits(true) || agency2.CanTradeResourcesAndBoosters(true)) { if (flag) { this.empireToFilter.Add(majorEmpire); } else if (agency != null && agency.IsEmpireInfiltrated(majorEmpire)) { this.empireToFilter.Add(majorEmpire); } } } } } this.empireFilterWidth = Mathf.Floor((this.EmpireFiltersContainer.Width - this.EmpireFiltersContainer.HorizontalSpacing * (float)(this.empireToFilter.Count - 1)) / (float)this.empireToFilter.Count); this.EmpireFiltersContainer.ReserveChildren(this.empireToFilter.Count, this.EmpireFilterPrefab, "EmpireFilterToggle"); this.EmpireFiltersContainer.RefreshChildrenIList <global::Empire>(this.empireToFilter, new AgeTransform.RefreshTableItem <global::Empire>(this.SetupEmpireFilterToggle), true, false); this.EmpireFiltersContainer.ArrangeChildren(); if (empiresToSelect != null && empiresToSelect.Count > 0) { this.SetEmpiresToShow(empiresToSelect); } else { this.SetEmpiresToShow(this.empireToFilter); } AgeTooltip ageTooltip = this.EmpireFilterPrefab.GetComponent <AgeTransform>().AgeTooltip; if (ageTooltip != null) { ageTooltip.Content = "%MarketplaceEmpireFilterDescription"; } }
private bool CanSeeAllInformation() { if (this.LookingEmpire.Index == this.PlayerEmpire.Index || this.AmbassadorEmpire.Index == this.PlayerEmpire.Index || this.PlayerEmpire.SimulationObject.Tags.Contains(Empire.TagEmpireEliminated)) { return(true); } DepartmentOfIntelligence agency = this.PlayerEmpire.GetAgency <DepartmentOfIntelligence>(); return(agency != null && agency.IsEmpireInfiltrated(this.LookingEmpire)); }
public static void ShowHidePopulationBuyoutButton(Amplitude.Unity.Game.Empire observer, City city, AgeTransform populationBuyoutButton, AgeTransform populationGaugeBackground, AgeTransform nextPopulationTurns, AgeTransform nextPopulationHourglass, AgeTransform gaugePopulationTooltip) { bool flag = false; IDownloadableContentService service = Services.GetService <IDownloadableContentService>(); if (service != null && service.IsShared(DownloadableContent11.ReadOnlyName)) { DepartmentOfIntelligence agency = observer.GetAgency <DepartmentOfIntelligence>(); if (agency != null) { flag = agency.IsEmpireInfiltrated(city.Empire); } } if (DepartmentOfTheInterior.CanBuyoutPopulation(city) && city.Empire == observer) { populationBuyoutButton.Visible = true; if (populationGaugeBackground != null) { populationGaugeBackground.Visible = false; } gaugePopulationTooltip.Visible = false; nextPopulationTurns.Visible = false; nextPopulationHourglass.Visible = false; } else if (DepartmentOfTheInterior.CanBuyoutPopulation(city) && flag) { populationBuyoutButton.Visible = false; if (populationGaugeBackground != null) { populationGaugeBackground.Visible = false; } gaugePopulationTooltip.Visible = false; nextPopulationTurns.Visible = false; nextPopulationHourglass.Visible = false; } else { populationBuyoutButton.Visible = false; if (populationGaugeBackground != null) { populationGaugeBackground.Visible = true; } gaugePopulationTooltip.Visible = true; nextPopulationTurns.Visible = true; nextPopulationHourglass.Visible = true; } }
public void Bind(Empire lookingEmpire, Empire ambassadorEmpire, Empire playerEmpire, GameDiplomacyScreen parent) { this.LookingEmpire = lookingEmpire; this.AmbassadorEmpire = ambassadorEmpire; this.PlayerEmpire = playerEmpire; this.parent = parent; this.EmpireNameLabel.Text = this.AmbassadorEmpire.LocalizedName; this.NegotiateButton.AgeTransform.Enable = (this.AmbassadorEmpire != this.PlayerEmpire); if (this.CanSeeAllInformation()) { this.RelationshipGroup.AgeTransform.Visible = true; this.UnknownRelationshipGroup.Visible = false; this.DiplomaticAbilitiesTable.Visible = true; this.UnknownDiplomaticAbilitiesGroup.Visible = false; } else { this.RelationshipGroup.AgeTransform.Visible = false; this.UnknownRelationshipGroup.Visible = true; this.DiplomaticAbilitiesTable.Visible = false; this.UnknownDiplomaticAbilitiesGroup.Visible = true; } this.RelationshipGroup.Bind(this.LookingEmpire, this.AmbassadorEmpire); this.EspionageGroup.Visible = false; IDownloadableContentService service = Services.GetService <IDownloadableContentService>(); if (service != null && service.IsShared(DownloadableContent11.ReadOnlyName)) { DepartmentOfIntelligence agency = this.LookingEmpire.GetAgency <DepartmentOfIntelligence>(); if (agency != null) { if (agency.IsEmpireInfiltrated(this.AmbassadorEmpire) && this.PlayerEmpire.Index == this.LookingEmpire.Index) { this.EspionageGroup.Visible = true; } else { this.EspionageGroup.Visible = false; } } } }
public static EmpireInfo Read(Amplitude.Unity.Session.Session session, int empireIndex) { if (session == null) { throw new ArgumentNullException("session"); } if (empireIndex < 0) { throw new IndexOutOfRangeException("Empire index must be a positive integer."); } if (empireIndex == 0) { try { string lobbyData = session.GetLobbyData <string>(EmpireInfo.EmpireInfoAccessibility, null); EmpireInfo.LastAccessibilityLevel = (EmpireInfo.Accessibility)((int)Enum.Parse(typeof(EmpireInfo.Accessibility), lobbyData)); } catch { EmpireInfo.LastAccessibilityLevel = EmpireInfo.Accessibility.Default; } } string x = string.Format("Empire{0}", empireIndex); string lobbyData2 = session.GetLobbyData <string>(x, null); if (string.IsNullOrEmpty(lobbyData2)) { return(null); } string x2 = string.Format("Faction{0}", empireIndex); string x3 = string.Format("Color{0}", empireIndex); string lobbyData3 = session.GetLobbyData <string>(x2, null); string lobbyData4 = session.GetLobbyData <string>(x3, null); EmpireInfo empireInfo = new EmpireInfo(); empireInfo.EmpireIndex = empireIndex; empireInfo.EmpireName = "Empire#" + empireIndex; empireInfo.Faction = Faction.Decode(lobbyData3); empireInfo.FactionColor = Color.white; empireInfo.Players = lobbyData2; string value = Amplitude.Unity.Framework.Application.Registry.GetValue <string>("Settings/UI/EmpireColorPalette", "Standard"); IDatabase <Palette> database = Databases.GetDatabase <Palette>(false); Palette palette; if (database != null && database.TryGetValue(value, out palette)) { if (palette.Colors == null || palette.Colors.Length == 0) { Diagnostics.LogError("Invalid color palette (name: '{0}').", new object[] { value }); } else { try { int num = int.Parse(lobbyData4); empireInfo.FactionColor = palette.Colors[num]; } catch { Diagnostics.LogError("Failed to retrieve faction color from palette (palette name: '{0}', color index: '{1}').", new object[] { value, lobbyData4 }); } } } string lobbyData5 = session.GetLobbyData <string>(VictoryCondition.ReadOnlyVictory, null); if (!string.IsNullOrEmpty(lobbyData5)) { IDatabase <VictoryCondition> database2 = Databases.GetDatabase <VictoryCondition>(false); if (database2 != null) { char[] separator = new char[] { '&' }; string[] array = lobbyData5.Split(separator, StringSplitOptions.RemoveEmptyEntries); if (array.Length != 0) { List <VictoryCondition> list = new List <VictoryCondition>(); string[] array2 = array; for (int i = 0; i < array2.Length; i++) { string[] array3 = array2[i].Split(Amplitude.String.Separators, StringSplitOptions.RemoveEmptyEntries); int j = 1; while (j < array3.Length) { int num2; if (int.TryParse(array3[j], out num2) && num2 == empireIndex) { VictoryCondition item; if (database2.TryGetValue(array3[0], out item)) { list.Add(item); break; } break; } else { j++; } } } empireInfo.VictoryConditions = list.ToArray(); } } else { Diagnostics.LogError("Unable to retrieve the database of victory conditions."); } } ILocalizationService service = Services.GetService <ILocalizationService>(); empireInfo.LocalizedName = string.Empty; string[] array4 = lobbyData2.Split(Amplitude.String.Separators, StringSplitOptions.RemoveEmptyEntries); for (int k = 0; k < array4.Length; k++) { if (service != null) { if (array4[k].StartsWith("AI")) { if (empireInfo.Faction.Name == "FactionELCPSpectator") { empireInfo.LocalizedName = AgeLocalizer.Instance.LocalizeString("%NotificationEncounterParticipationModeSpectatorTitle"); } else { empireInfo.LocalizedName = MajorEmpire.GenerateAIName(empireInfo.Faction.Affinity.Name, empireInfo.EmpireIndex); } } else { Steamworks.SteamID steamID = new Steamworks.SteamID(Convert.ToUInt64(array4[k], 16)); string newValue = AgeLocalizer.Instance.LocalizeString("%DefaultPlayerName"); if (Steamworks.SteamAPI.IsSteamRunning) { newValue = Steamworks.SteamAPI.SteamFriends.GetFriendPersonaName(steamID); } string name = (empireInfo.LocalizedName.Length != 0) ? "%EmpireNameFormatAdditionnalHuman" : "%EmpireNameFormatHuman"; EmpireInfo empireInfo2 = empireInfo; empireInfo2.LocalizedName += service.Localize(name).ToString().Replace("$PlayerName", newValue); } } } empireInfo.IsActiveOrLocalPlayer = false; empireInfo.EmpireEliminated = false; empireInfo.EmpireExplorationBits = 0; empireInfo.EmpireInfiltrationBits = 0; IGameService service2 = Services.GetService <IGameService>(); if (service2 != null && service2.Game != null) { IPlayerControllerRepositoryService service3 = service2.Game.Services.GetService <IPlayerControllerRepositoryService>(); if (service3 != null && service3.ActivePlayerController != null && service3.ActivePlayerController.Empire != null) { empireInfo.IsActiveOrLocalPlayer = (service3.ActivePlayerController.Empire.Index == empireIndex); } else { Steamworks.SteamUser steamUser = Steamworks.SteamAPI.SteamUser; if (steamUser != null) { empireInfo.IsActiveOrLocalPlayer = empireInfo.Players.Contains(steamUser.SteamID.ToString()); } } global::Game game = service2.Game as global::Game; if (game != null && game.Empires != null) { MajorEmpire majorEmpire = game.Empires[empireIndex] as MajorEmpire; if (majorEmpire.IsEliminated) { empireInfo.EmpireEliminated = true; } empireInfo.AlliedIndexList = new List <int>(); for (int l = 0; l < game.Empires.Length; l++) { MajorEmpire majorEmpire2 = game.Empires[l] as MajorEmpire; if (majorEmpire2 == null) { break; } if (majorEmpire2.Index == empireIndex) { empireInfo.EmpireExplorationBits |= 1 << empireIndex; empireInfo.EmpireInfiltrationBits |= 1 << empireIndex; } else { DepartmentOfForeignAffairs agency = majorEmpire2.GetAgency <DepartmentOfForeignAffairs>(); if (agency != null) { DiplomaticRelation diplomaticRelation = agency.GetDiplomaticRelation(majorEmpire); if (diplomaticRelation != null && diplomaticRelation.State != null && diplomaticRelation.State.Name != DiplomaticRelationState.Names.Unknown) { empireInfo.EmpireExplorationBits |= 1 << majorEmpire2.Index; if (diplomaticRelation.State.Name == DiplomaticRelationState.Names.Alliance) { empireInfo.AlliedIndexList.Add(majorEmpire2.Index); } } } DepartmentOfIntelligence agency2 = majorEmpire2.GetAgency <DepartmentOfIntelligence>(); if (agency2 != null && agency2.IsEmpireInfiltrated(majorEmpire)) { empireInfo.EmpireInfiltrationBits |= 1 << majorEmpire2.Index; } } } } } return(empireInfo); }
public void RefreshContent() { if (this.City == null) { return; } if (this.City.Empire == null) { return; } if (this.GuiEmpire.Index != this.City.Empire.Index) { if (this.guiEmpire == null) { this.Unbind(); return; } this.GuiEmpire = new GuiEmpire(this.City.Empire); DepartmentOfIndustry agency = this.City.Empire.GetAgency <DepartmentOfIndustry>(); this.ConstructionQueue = agency.GetConstructionQueue(this.City); } if (this.GuiEmpire != null) { this.FactionBackground.TintColor = this.GuiEmpire.Color; this.PopulationSymbol.TintColor = this.GuiEmpire.Color; this.FactionSymbol.TintColor = this.GuiEmpire.Color; this.PinLine.TintColor = this.GuiEmpire.Color; this.PopulationNumber.Text = GuiFormater.FormatGui(this.City.GetPropertyValue(SimulationProperties.Population), false, false, false, 1); this.FactionSymbol.Image = this.GuiEmpire.GuiFaction.GetImageTexture(global::GuiPanel.IconSize.LogoSmall, true); } string content = "%CityCurrentConstructionDescription"; if (this.City.IsInfected) { this.PanelSpying.Visible = false; this.PanelOvergrownCity.Visible = true; this.AgeTransform.Height = this.ModifierPosition.EndHeight; if (this.GuiPreviousEmpire == null) { this.GuiPreviousEmpire = new GuiEmpire(this.City.LastNonInfectedOwner); } if (this.GuiPreviousEmpire != null) { this.PreviousEmpireFactionIcon.TintColor = this.GuiPreviousEmpire.Color; this.PreviousEmpireFactionIcon.Image = this.GuiPreviousEmpire.GuiFaction.GetImageTexture(global::GuiPanel.IconSize.LogoSmall, true); this.PreviousEmpireFactionTooltip.Class = "Descriptor"; this.PreviousEmpireFactionTooltip.ClientData = this.GuiEmpire.Empire; Faction faction = this.GuiPreviousEmpire.Empire.Faction; if (faction != null) { new List <string>(); foreach (SimulationDescriptor simulationDescriptor in faction.GetIntegrationDescriptors()) { this.PreviousEmpireFactionTooltip.Content = simulationDescriptor.Name; } } } if (this.ConstructionQueue.PendingConstructions.Count > 0) { Construction construction = this.ConstructionQueue.Peek(); if (construction.ConstructibleElement.SubCategory == "SubCategoryAssimilation" && construction.ConstructibleElement.Name != "CityConstructibleActionInfectedRaze") { content = "%IntegratingFactionUnderConstructionDescription"; } } } this.ConstructionGroup.AgeTooltip.Content = content; this.RefreshCityName(); DepartmentOfIntelligence agency2 = this.playerControllerRepository.ActivePlayerController.Empire.GetAgency <DepartmentOfIntelligence>(); bool flag = this.playerControllerRepository.ActivePlayerController.Empire.SimulationObject.Tags.Contains(global::Empire.TagEmpireEliminated); if (flag && ELCPUtilities.SpectatorSpyFocus >= 0) { agency2 = this.game.Empires[ELCPUtilities.SpectatorSpyFocus].GetAgency <DepartmentOfIntelligence>(); } Unit hero = null; InfiltrationProcessus.InfiltrationState infiltrationState = InfiltrationProcessus.InfiltrationState.None; bool flag2 = false; if (this.playerControllerRepository != null) { if (this.City.Empire == this.playerControllerRepository.ActivePlayerController.Empire) { flag2 = true; } else if (this.PanelSpying.Visible && agency2 != null && agency2.TryGetSpyOnGarrison(this.City, out hero, out infiltrationState) && infiltrationState == InfiltrationProcessus.InfiltrationState.Infiltrated) { flag2 = true; } else if (flag) { flag2 = true; } } if (!flag2) { if (this.City.Empire == null) { this.CompetitorTitle.Text = string.Empty; } else { DiplomaticRelation diplomaticRelation = this.playerControllerRepository.ActivePlayerController.Empire.GetAgency <DepartmentOfForeignAffairs>().GetDiplomaticRelation(this.City.Empire); Diagnostics.Assert(diplomaticRelation != null); if (diplomaticRelation.State != null && diplomaticRelation.State.Name == DiplomaticRelationState.Names.Alliance) { AgeUtils.TruncateString(AgeLocalizer.Instance.LocalizeString("%CityLabelAlliedTitle"), this.CompetitorTitle, out this.temp, '.'); this.CompetitorTitle.Text = this.temp; } else if (diplomaticRelation.State != null && diplomaticRelation.State.Name == DiplomaticRelationState.Names.Peace) { AgeUtils.TruncateString(AgeLocalizer.Instance.LocalizeString("%CityLabelFriendlyTitle"), this.CompetitorTitle, out this.temp, '.'); this.CompetitorTitle.Text = this.temp; } else { AgeUtils.TruncateString(AgeLocalizer.Instance.LocalizeString("%CityLabelEnemyTitle"), this.CompetitorTitle, out this.temp, '.'); this.CompetitorTitle.Text = this.temp; } } } this.SelectionButton.AgeTransform.Enable = flag2; this.PlayerSpecificGroup.Visible = flag2; this.CompetitorSpecificGroup.Visible = !flag2; float propertyValue = this.City.GetPropertyValue(SimulationProperties.CityDefensePoint); float propertyValue2 = this.City.GetPropertyValue(SimulationProperties.MaximumCityDefensePoint); float propertyValue3 = this.City.GetPropertyValue(SimulationProperties.CityDefensePointRecoveryPerTurn); float propertyValue4 = this.City.GetPropertyValue(SimulationProperties.Ownership); Diagnostics.Assert(this.UnitNumber != null); Diagnostics.Assert(this.City.StandardUnits != null); int num = (this.City.Militia == null) ? 0 : this.City.Militia.StandardUnits.Count; this.UnitNumber.Text = GuiFormater.FormatGui(this.City.StandardUnits.Count + num); this.DefenseNumber.Text = GuiFormater.FormatStock(propertyValue, SimulationProperties.CityDefensePoint, 0, true); float propertyValue5 = this.City.GetPropertyValue(SimulationProperties.DefensivePower); this.DefenseGroup.AgeTooltip.Content = AgeLocalizer.Instance.LocalizeString("%CityDefenseDescription"); this.DefenseIcon.Image = AgeManager.Instance.FindDynamicTexture("fortificationCityLabel", false); if (propertyValue5 > 0f) { this.DefenseGroup.AgeTooltip.Content = AgeLocalizer.Instance.LocalizeString("%CityDefenseWithDefensivePowerDescription").Replace("$DefensivePowerValue", GuiFormater.FormatGui(propertyValue5, false, true, false, 1)); this.DefenseIcon.Image = AgeManager.Instance.FindDynamicTexture("retaliationCityLabel", false); } this.DefenseGroup.AgeTooltip.Content = this.DefenseGroup.AgeTooltip.Content.Replace("$CityDefenseValue", GuiFormater.FormatGui(propertyValue, false, true, false, 1)); if (propertyValue4 < 1f && !this.City.IsInfected) { this.OwnershipPercentage.AgeTransform.Visible = true; this.OwnershipPercentage.Text = GuiFormater.FormatGui(propertyValue4, true, false, false, 1); } else { this.OwnershipPercentage.AgeTransform.Visible = false; } if (this.City.BesiegingEmpire != null || this.City.BesiegingSeafaringArmies.Count != 0 || this.City.IsUnderEarthquake) { float num2 = DepartmentOfTheInterior.GetBesiegingPower(this.City, true); num2 += DepartmentOfTheInterior.GetCityPointEarthquakeDamage(this.City); this.DefenseTendency.Text = "(" + GuiFormater.FormatGui(-num2, false, true, true, 1) + ")"; } else if (propertyValue < propertyValue2) { this.DefenseTendency.Text = "(" + GuiFormater.FormatGui(propertyValue3, false, true, true, 1) + ")"; } else { this.DefenseTendency.Text = string.Empty; } if (flag2) { Construction construction2 = null; if (this.ConstructionQueue != null) { construction2 = this.ConstructionQueue.Peek(); } if (this.City.IsInfected && construction2 == null) { this.PlayerSpecificGroup.Visible = false; } if (construction2 != null) { IImageFeatureProvider imageFeatureProvider = construction2.ConstructibleElement as IImageFeatureProvider; GuiElement guiElement; if (imageFeatureProvider != null) { Texture2D image; if (imageFeatureProvider.TryGetTextureFromIcon(global::GuiPanel.IconSize.Small, out image)) { this.ConstructionImage.Image = image; } } else if (this.guiPanelHelper.TryGetGuiElement(construction2.ConstructibleElement.Name, out guiElement)) { Texture2D image2; if (this.guiPanelHelper.TryGetTextureFromIcon(guiElement, global::GuiPanel.IconSize.Small, out image2)) { this.ConstructionImage.Image = image2; } } else { this.ConstructionImage.Image = null; } CityLabel.emptyList.Clear(); int b; float num3; float num4; bool flag3; QueueGuiItem.GetConstructionTurnInfos(this.City, construction2, CityLabel.emptyList, out b, out num3, out num4, out flag3); int numberOfTurn = Mathf.Max(1, b); this.ConstructionTurns.Text = QueueGuiItem.FormatNumberOfTurns(numberOfTurn); } else { this.ConstructionImage.Image = this.NoConstructionTexture; this.ConstructionTurns.Text = "%EmptyConstructionTitle"; } } if (this.PanelSpying.Visible && this.playerControllerRepository != null && agency2 != null) { float value = this.City.GetPropertyValue(SimulationProperties.CityAntiSpy) * 0.01f; this.AntiSpyValue.Text = GuiFormater.FormatGui(value, true, true, false, 0); this.HeroGroup.Visible = false; this.SpyingEffectsGroup.Visible = false; this.AssignSpyButton.AgeTransform.Visible = false; if (this.City.Empire != this.playerControllerRepository.ActivePlayerController.Empire) { if (infiltrationState != InfiltrationProcessus.InfiltrationState.None) { this.HeroGroup.Visible = true; this.HeroCard.Bind(hero, this.playerControllerRepository.ActivePlayerController.Empire as global::Empire, null); this.HeroCard.RefreshContent(false, false); if (this.HeroCard.GuiHero != null) { AgeTooltip ageTooltip = this.HeroCard.HeroPortrait.AgeTransform.AgeTooltip; if (ageTooltip != null) { ageTooltip.Class = "Unit"; ageTooltip.ClientData = this.HeroCard.GuiHero; ageTooltip.Content = this.HeroCard.GuiHero.Title; } } if (infiltrationState == InfiltrationProcessus.InfiltrationState.Infiltrated) { this.InfiltrationTurnSymbol.AgeTransform.Visible = false; this.InfiltrationTurnValue.AgeTransform.Visible = false; this.HeroCard.AgeTransform.Alpha = 1f; this.SpyingEffectsGroup.Visible = true; } else { this.HeroCard.AgeTransform.Alpha = 0.75f; this.InfiltrationTurnSymbol.AgeTransform.Visible = true; this.InfiltrationTurnValue.AgeTransform.Visible = true; int value2 = DepartmentOfIntelligence.InfiltrationRemainingTurns(hero); this.InfiltrationTurnValue.Text = GuiFormater.FormatGui(value2); } } else if (!flag) { this.AssignSpyButton.AgeTransform.Visible = true; float value3 = 0f; this.failures.Clear(); bool flag4 = agency2.CanBeInfiltrate(this.City, out value3, this.failures); bool flag5 = agency2.Empire.GetAgency <DepartmentOfEducation>().Heroes.Count < 1; if (flag5) { flag4 = false; } this.AssignSpyButton.AgeTransform.Enable = flag4; global::IGuiService service = Services.GetService <global::IGuiService>(); string str = string.Empty; if (this.failures.Contains(DepartmentOfIntelligence.InfiltrationTargetFailureNotAffordable)) { str = "#c52222#"; } string arg = str + GuiFormater.FormatGui(value3, false, true, false, 0) + service.FormatSymbol(this.infiltrationCostResourceName); string format = AgeLocalizer.Instance.LocalizeString("%EspionageLabelAssignSpyTitle"); this.AssignTitle.Text = string.Format(format, arg); AgeTooltip ageTooltip2 = this.AssignSpyButton.AgeTransform.AgeTooltip; if (ageTooltip2) { if (flag4) { ageTooltip2.Content = "%EspionageLabelAssignSpyDescription"; } else if (flag5) { ageTooltip2.Content = "%EspionageLabelAssignSpyNoHeroesDescription"; } else if (this.failures.Contains(DepartmentOfIntelligence.InfiltrationTargetFailureNotVisible)) { ageTooltip2.Content = "%EspionageLabelAssignSpyNoVisibilityDescription"; } else if (this.failures.Contains(DepartmentOfIntelligence.InfiltrationTargetFailureSiege)) { ageTooltip2.Content = "%EspionageLabelAssignSpyUnderSiegeDescription"; } else if (this.failures.Contains(DepartmentOfIntelligence.InfiltrationTargetFailureNotAffordable)) { ageTooltip2.Content = "%EspionageLabelAssignSpyNotAffordableDescription"; } else if (this.failures.Contains(DepartmentOfIntelligence.InfiltrationTargetFailureAlreadyInfiltrated)) { ageTooltip2.Content = "%EspionageLabelAssignSpyAlreadyInfiltratedDescription"; } else if (this.failures.Contains(DepartmentOfIntelligence.InfiltrationTargetFailureCityInfected)) { ageTooltip2.Content = "%EspionageLabelAssignSpyCityInfectedDescription"; } } } } } bool flag6 = false; List <Kaiju> list = new List <Kaiju>(); foreach (RegionalEffect regionalEffect in this.city.GetRegionalEffects()) { IRegionalEffectsProviderGameEntity regionalEffectsProviderGameEntity = null; if (this.regionalEffectsService.TryGetEffectOwner(regionalEffect.GUID, out regionalEffectsProviderGameEntity) && regionalEffectsProviderGameEntity.GetRegionalEffectsProviderContext().SimulationObject.Tags.Contains("ClassKaiju")) { flag6 = true; if (regionalEffectsProviderGameEntity is Kaiju) { Kaiju item = regionalEffectsProviderGameEntity as Kaiju; if (!list.Contains(item)) { list.Add(item); } } } } if (flag6) { AgeTransform ageTransform = this.KaijuIcon.AgeTransform; ageTransform.Visible = true; ageTransform.Enable = true; this.PopulationGroup.PercentBottom = 100f - (ageTransform.Height + ageTransform.PixelMarginBottom) / ageTransform.GetParent().Height * 100f; KaijuInfluenceInCityTooltipData clientData = new KaijuInfluenceInCityTooltipData(this.City, list); this.KaijuIcon.AgeTransform.AgeTooltip.Content = "%CityKaijuAffectedDescription"; this.KaijuIcon.AgeTransform.AgeTooltip.Class = "Kaijus"; this.KaijuIcon.AgeTransform.AgeTooltip.ClientData = clientData; return; } this.KaijuIcon.AgeTransform.Visible = false; this.KaijuIcon.AgeTransform.Enable = false; this.PopulationGroup.PercentBottom = 100f; }
private void HeroRefresh(AgeTransform tableitem, Unit hero, int index) { HeroCard component = tableitem.GetComponent <HeroCard>(); component.Bind(hero, this.Empire, base.gameObject); component.RefreshContent(false, false); if (DepartmentOfEducation.IsInjured(hero) || DepartmentOfEducation.IsLocked(hero) || DepartmentOfIntelligence.IsHeroInfiltrating(hero, this.Empire) || DepartmentOfEducation.IsCaptured(hero)) { component.GetComponent <AgeTransform>().Enable = false; component.Foreground.Alpha = 0.8f; } else if (hero.Garrison != null && hero.Garrison.IsInEncounter) { component.GetComponent <AgeTransform>().Enable = false; component.Foreground.Alpha = 0.8f; } else if (DepartmentOfEducation.CheckGarrisonAgainstSiege(hero, hero.Garrison) && !DepartmentOfEducation.CheckHeroExchangeAgainstSiege(hero.Garrison, this.destination)) { component.GetComponent <AgeTransform>().Enable = false; component.Foreground.Alpha = 0.8f; } else { component.GetComponent <AgeTransform>().Enable = true; component.Foreground.Alpha = 0f; } if (this.isASpySelection && !hero.CheckUnitAbility(UnitAbility.ReadonlySpy, -1)) { component.GetComponent <AgeTransform>().Enable = false; component.Foreground.Alpha = 0.8f; } }
public void SetContent(MajorEmpire empire, VictoryCondition victoryCondition, PlayerController playerController, int victoryRank) { this.Comparable = 0f; bool flag = true; if (empire != playerController.Empire && !playerController.Empire.SimulationObject.Tags.Contains(Empire.TagEmpireEliminated)) { flag = false; Diagnostics.Assert(playerController.Empire != null); EmpireInfo.Accessibility lastAccessibilityLevel = EmpireInfo.LastAccessibilityLevel; if (lastAccessibilityLevel != EmpireInfo.Accessibility.Default) { if (lastAccessibilityLevel == EmpireInfo.Accessibility.Partial) { DepartmentOfIntelligence agency = playerController.Empire.GetAgency <DepartmentOfIntelligence>(); if (agency != null && agency.IsEmpireInfiltrated(empire)) { flag = true; } } } else { DepartmentOfForeignAffairs agency2 = playerController.Empire.GetAgency <DepartmentOfForeignAffairs>(); if (agency2 != null) { DiplomaticRelation diplomaticRelation = agency2.GetDiplomaticRelation(empire); flag |= (diplomaticRelation != null && diplomaticRelation.State != null && diplomaticRelation.State.Name != DiplomaticRelationState.Names.Unknown); } if (!flag) { DepartmentOfIntelligence agency3 = playerController.Empire.GetAgency <DepartmentOfIntelligence>(); if (agency3 != null && agency3.IsEmpireInfiltrated(empire)) { flag = true; } } } } if (!empire.VictoryConditionStatuses.ContainsKey(victoryCondition.Name) || !flag) { base.GetComponent <AgeTransform>().Visible = false; return; } base.GetComponent <AgeTransform>().Visible = true; this.format = AgeLocalizer.Instance.LocalizeString(victoryCondition.Progression.Format); for (int i = 0; i < victoryCondition.Progression.Vars.Length; i++) { if (this.format.Contains(victoryCondition.Progression.Vars[i].Name)) { this.varName = "$" + victoryCondition.Progression.Vars[i].Name; this.format = this.format.Replace(this.varName, GuiFormater.FormatGui(empire.VictoryConditionStatuses[victoryCondition.Name].Variables[i], victoryCondition.Progression.Vars[i].Name == "Ratio", false, false, 0)); } if (victoryCondition.Progression.Vars[i].Name == victoryCondition.Progression.SortVariable) { this.Comparable = empire.VictoryConditionStatuses[victoryCondition.Name].Variables[i]; } } this.Title.Text = empire.LocalizedName; this.Value.Text = this.format; this.Value.AgeTransform.Width = this.Value.Font.ComputeTextWidth(this.Value.Text, false, false); this.Title.AgeTransform.PixelMarginRight = this.Value.AgeTransform.PixelMarginRight + this.Value.AgeTransform.PixelMarginLeft + this.Value.AgeTransform.Width; this.Title.TintColor = empire.Color; this.Value.TintColor = empire.Color; if (empire == playerController.Empire) { this.TitleModifier.StartDelay = 0.3f * (float)victoryRank; this.TitleModifier.StartAnimation(); return; } this.TitleModifier.Reset(); this.Title.AgeTransform.Alpha = 1f; }
public void RefreshContent(Player player, Empire playerEmpire, IGuiPanelHelper helper) { GuiEmpire guiEmpire = new GuiEmpire(player.Empire); this.EmpireIcon.Image = guiEmpire.GetImageTexture(global::GuiPanel.IconSize.LogoSmall, playerEmpire); this.EmpireIcon.TintColor = guiEmpire.Color; AgeUtils.TruncateString(player.LocalizedName, this.EmpireLeader, out this.temp, '.'); this.EmpireLeader.Text = this.temp; this.EmpireLeader.TintColor = player.Empire.Color; float value = 0f; MajorEmpire majorEmpire = player.Empire as MajorEmpire; if (majorEmpire != null) { Diagnostics.Assert(majorEmpire.GameScores != null); GameScore gameScore = null; if (majorEmpire.GameScores.TryGetValue(GameScores.Names.GlobalScore, out gameScore)) { value = gameScore.Value; } } bool flag = false; ISessionService service = Services.GetService <ISessionService>(); Diagnostics.Assert(service != null && service.Session != null); string lobbyData = service.Session.GetLobbyData <string>(EmpireInfo.EmpireInfoAccessibility, "Default"); switch ((int)Enum.Parse(typeof(EmpireInfo.Accessibility), lobbyData)) { case 0: flag = true; break; case 1: if (player.Empire == playerEmpire) { flag = true; } else if (playerEmpire.GetAgency <DepartmentOfForeignAffairs>().GetDiplomaticRelation(player.Empire).State.Name == DiplomaticRelationState.Names.Dead) { flag = true; } break; case 2: if (player.Empire == playerEmpire) { flag = true; } else { DepartmentOfIntelligence agency = playerEmpire.GetAgency <DepartmentOfIntelligence>(); if (agency != null && agency.IsEmpireInfiltrated(player.Empire)) { flag = true; } else if (playerEmpire.GetAgency <DepartmentOfForeignAffairs>().GetDiplomaticRelation(player.Empire).State.Name == DiplomaticRelationState.Names.Dead) { flag = true; } } break; default: flag = true; break; } if (flag || !(playerEmpire is MajorEmpire) || (playerEmpire as MajorEmpire).IsEliminated) { this.EmpireScore.Text = GuiFormater.FormatGui(value, false, false, false, 1); } else { this.EmpireScore.Text = "???"; } this.EmpireScore.TintColor = player.Empire.Color; if (player.Empire == playerEmpire) { this.EmpireDiplomacy.Text = "-"; this.EmpireDiplomacy.TintColor = player.Empire.Color; } else { DepartmentOfForeignAffairs agency2 = playerEmpire.GetAgency <DepartmentOfForeignAffairs>(); if (agency2 != null) { DiplomaticRelation diplomaticRelation = agency2.GetDiplomaticRelation(player.Empire); GuiElement guiElement; if (helper.TryGetGuiElement(diplomaticRelation.State.Name, out guiElement)) { AgeUtils.TruncateString(AgeLocalizer.Instance.LocalizeString(guiElement.Title), this.EmpireDiplomacy, out this.temp, '.'); this.EmpireDiplomacy.Text = this.temp; this.EmpireDiplomacy.TintColor = player.Empire.Color; } if (player.Empire.IsControlledByAI) { if (diplomaticRelation.State.Name == DiplomaticRelationState.Names.Unknown) { AgeUtils.TruncateString(AgeLocalizer.Instance.LocalizeString(guiElement.Title), this.EmpireDiplomacy, out this.temp, '.'); this.EmpireLeader.Text = this.temp; } else { AgeUtils.TruncateString(player.Empire.LocalizedName, this.EmpireLeader, out this.temp, '.'); this.EmpireLeader.Text = this.temp; } } } } string key = string.Empty; this.EmpireStatus.Text = string.Empty; PlayerHelper.ComputePlayerState(ref player); key = string.Format("%PlayerState_{0}", player.State); string src = string.Empty; if (player.Type == PlayerType.Human && service.Session.SessionMode != SessionMode.Single) { src = string.Format("{0} ({1:0.}ms)", AgeLocalizer.Instance.LocalizeString(key), player.Latency * 1000.0); } else { src = AgeLocalizer.Instance.LocalizeString(key); } AgeUtils.TruncateString(src, this.EmpireStatus, out this.temp, '.'); AgePrimitiveLabel empireStatus = this.EmpireStatus; empireStatus.Text = empireStatus.Text + this.temp + "\n"; this.EmpireStatus.Text = this.EmpireStatus.Text.TrimEnd(new char[] { '\n' }); this.EmpireStatus.TintColor = player.Empire.Color; }