public DeathState(DennisPlayerController cont, AudioSource sound) : base(cont, sound) { }
public DennisState(DennisPlayerController cont, AudioSource sound) { pControl = cont; reviveSound = sound; }
public DeathState(DennisPlayerController cont, AudioSource sound) : base(cont, sound) { }
public DennisState(DennisPlayerController cont, AudioSource sound) { pControl = cont; reviveSound = sound; }