Hello() public méthode

public Hello ( string arg0, int arg1 ) : float
arg0 string
arg1 int
Résultat float
Exemple #1
0
    public static void Main(string[] args)
    {
        bool isServer;

        int    port;
        string hostname = "127.0.0.1";

        //IPAddress ipaddr = IPAddress.Parse ("127.0.0.1");

        if (args.Length == 2 && args[0] == "server")
        {
            isServer = true;
            port     = Int32.Parse(args[1]);
        }
        else if (args.Length == 3 && args[0] == "client")
        {
            isServer = false;
            hostname = args[1];
            port     = Int32.Parse(args[2]);
        }
        else
        {
            Console.Error.WriteLine("Usage: test-server-tcp [server PORT|client HOSTNAME PORT]");
            return;
        }

        Connection conn;

        ObjectPath myOpath   = new ObjectPath("/org/ndesk/test");
        string     myNameReq = "org.ndesk.test";

        if (!isServer)
        {
            SocketTransport transport = new SocketTransport();
            transport.Open(hostname, port);
            conn = new Connection(transport);

            DemoObject demo = conn.GetObject <DemoObject> (myNameReq, myOpath);
            demo.GiveNoReply();
            //float ret = demo.Hello ("hi from test client", 21);
            float ret = 200;
            while (ret > 5)
            {
                ret = demo.Hello("hi from test client", (int)ret);
                Console.WriteLine("Returned float: " + ret);
                System.Threading.Thread.Sleep(1000);
            }
        }
        else
        {
            TcpListener server = new TcpListener(IPAddress.Any, port);

            server.Start();

            while (true)
            {
                Console.WriteLine("Waiting for client on " + port);
                TcpClient client = server.AcceptTcpClient();
                Console.WriteLine("Client accepted");

                //TODO: use the right abstraction here, probably using the Server class
                SocketTransport transport = new SocketTransport();
                transport.Stream = client.GetStream();
                conn             = new Connection(transport);

                //conn.SocketHandle = (long)clientSocket.Handle;

                //ConnectionHandler.Handle (conn);

                //in reality a thread per connection is of course too expensive
                ConnectionHandler hnd = new ConnectionHandler(conn);
                new Thread(new ThreadStart(hnd.Handle)).Start();

                Console.WriteLine();
            }
        }
    }
    //TODO: complete this test daemon/server example, and a client
    //TODO: maybe generalise it and integrate it into the core
    public static void Main(string[] args)
    {
        bool isServer;

        if (args.Length == 1 && args[0] == "server")
        {
            isServer = true;
        }
        else if (args.Length == 1 && args[0] == "client")
        {
            isServer = false;
        }
        else
        {
            Console.Error.WriteLine("Usage: test-server [server|client]");
            return;
        }

        //string addr = "unix:abstract=/tmp/dbus-ABCDEFGHIJ";
        string addr = "unix:path=/tmp/dbus-ABCDEFGHIJ";

        Connection conn;

        ObjectPath myOpath   = new ObjectPath("/org/ndesk/test");
        string     myNameReq = "org.ndesk.test";

        if (!isServer)
        {
            conn = new Connection(Transport.Create(AddressEntry.Parse(addr)));
            DemoObject demo = conn.GetObject <DemoObject> (myNameReq, myOpath);
            demo.GiveNoReply();
            //float ret = demo.Hello ("hi from test client", 21);
            float ret = 200;
            while (ret > 5)
            {
                ret = demo.Hello("hi from test client", (int)ret);
                Console.WriteLine("Returned float: " + ret);
                System.Threading.Thread.Sleep(1000);
            }
        }
        else
        {
            string path;
            bool   abstr;

            AddressEntry entry = AddressEntry.Parse(addr);
            path = entry.Properties["path"];

            UnixSocket server = new UnixSocket();


            byte[] p = Encoding.Default.GetBytes(path);

            byte[] sa = new byte[2 + p.Length + 1];

            //we use BitConverter to stay endian-safe
            byte[] afData = BitConverter.GetBytes(UnixSocket.AF_UNIX);
            sa[0] = afData[0];
            sa[1] = afData[1];

            for (int i = 0; i != p.Length; i++)
            {
                sa[2 + i] = p[i];
            }
            sa[2 + p.Length] = 0;             //null suffix for domain socket addresses, see unix(7)


            server.Bind(sa);
            //server.Listen (1);
            server.Listen(5);

            while (true)
            {
                Console.WriteLine("Waiting for client on " + addr);
                UnixSocket client = server.Accept();
                Console.WriteLine("Client accepted");
                //client.Blocking = true;

                //PeerCred pc = new PeerCred (client);
                //Console.WriteLine ("PeerCred: pid={0}, uid={1}, gid={2}", pc.ProcessID, pc.UserID, pc.GroupID);

                UnixNativeTransport transport = new UnixNativeTransport();
                transport.Stream = new UnixStream(client.Handle);
                conn             = new Connection(transport);

                //ConnectionHandler.Handle (conn);

                //in reality a thread per connection is of course too expensive
                ConnectionHandler hnd = new ConnectionHandler(conn);
                new Thread(new ThreadStart(hnd.Handle)).Start();

                Console.WriteLine();
            }
        }
    }
Exemple #3
0
    //TODO: complete this test daemon/server example, and a client
    //TODO: maybe generalise it and integrate it into the core
    public static void Main(string[] args)
    {
        bool isServer;

        if (args.Length == 1 && args[0] == "server")
        {
            isServer = true;
        }
        else if (args.Length == 1 && args[0] == "client")
        {
            isServer = false;
        }
        else
        {
            Console.Error.WriteLine("Usage: test-server [server|client]");
            return;
        }

        string addr = "unix:abstract=/tmp/dbus-ABCDEFGHIJ";

        Connection conn;

        ObjectPath myOpath   = new ObjectPath("/org/ndesk/test");
        string     myNameReq = "org.ndesk.test";

        if (!isServer)
        {
            conn = new Connection(addr);
            DemoObject demo = conn.GetObject <DemoObject> (myNameReq, myOpath);
            demo.GiveNoReply();
            //float ret = demo.Hello ("hi from test client", 21);
            float ret = 200;
            while (ret > 5)
            {
                ret = demo.Hello("hi from test client", (int)ret);
                Console.WriteLine("Returned float: " + ret);
                System.Threading.Thread.Sleep(1000);
            }
        }
        else
        {
            string path;
            bool   abstr;

            Address.Parse(addr, out path, out abstr);

            AbstractUnixEndPoint ep = new AbstractUnixEndPoint(path);
            Socket server           = new Socket(AddressFamily.Unix, SocketType.Stream, 0);

            server.Bind(ep);
            //server.Listen (1);
            server.Listen(5);

            while (true)
            {
                Console.WriteLine("Waiting for client on " + addr);
                Socket client = server.Accept();
                Console.WriteLine("Client accepted");
                client.Blocking = true;

                PeerCred pc = new PeerCred(client);
                Console.WriteLine("PeerCred: pid={0}, uid={1}, gid={2}", pc.ProcessID, pc.UserID, pc.GroupID);

                conn              = new Connection(null);
                conn.ns           = new NetworkStream(client);
                conn.SocketHandle = (long)client.Handle;

                //ConnectionHandler.Handle (conn);

                //in reality a thread per connection is of course too expensive
                ConnectionHandler hnd = new ConnectionHandler(conn);
                new Thread(new ThreadStart(hnd.Handle)).Start();

                Console.WriteLine();
            }
        }
    }