/// 敵パラメータのセット
///---------------------------------------------------------------------------

        public bool frameEnemyParam()
        {
            GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance();

            DemoGame.InputGamePad pad = AppInput.GetInstance().Pad;

            if ((pad.Trig & DemoGame.InputGamePadState.Start) != 0)
            {
                changeTask(debugMenuTaskId.MenuTop);
                return(true);
            }

            if (nowSubTask == 0)
            {
                enemyId = 0;
                nowSubTask++;
            }


            if ((pad.Trig & DemoGame.InputGamePadState.Up) != 0)
            {
                enemyId--;
                if (enemyId < 0)
                {
                    enemyId = 1;
                }
            }
            if ((pad.Trig & DemoGame.InputGamePadState.Down) != 0)
            {
                enemyId = (enemyId + 1) % 2;
            }

            pad.SetRepeatParam(10, 2);
            if (enemyId == 0)
            {
/*            if( (pad.Repeat & DemoGame.InputGamePadState.Left) != 0 ){
 *              ctrlResMgr.CtrlEn.EntryAreaDis -= 0.5f;
 *          }
 *          else if( (pad.Repeat & DemoGame.InputGamePadState.Right) != 0 ){
 *              ctrlResMgr.CtrlEn.EntryAreaDis += 0.5f;
 *          }
 */
            }
            else
            {
                if ((pad.Repeat & DemoGame.InputGamePadState.Left) != 0)
                {
                    ctrlResMgr.CtrlHobit.EntryStayMax--;
                }
                else if ((pad.Repeat & DemoGame.InputGamePadState.Right) != 0)
                {
                    ctrlResMgr.CtrlHobit.EntryStayMax++;
                }
            }


            //ctrlResMgr.CtrlEn.Frame();
            return(true);
        }
/// LODパラメータのセット
///---------------------------------------------------------------------------

        public bool frameLodParam()
        {
            DemoGame.InputGamePad pad = AppInput.GetInstance().Pad;

            if ((pad.Trig & DemoGame.InputGamePadState.Start) != 0)
            {
                changeTask(debugMenuTaskId.MenuTop);
                return(true);
            }

            pad.SetRepeatParam(10, 2);
            if ((pad.Repeat & DemoGame.InputGamePadState.Left) != 0)
            {
                GameCtrlDrawManager.GetInstance().SetLodParam(lodNo, (GameCtrlDrawManager.GetInstance().GetLodParam(lodNo) - 1.0f));
            }
            else if ((pad.Repeat & DemoGame.InputGamePadState.Right) != 0)
            {
                GameCtrlDrawManager.GetInstance().SetLodParam(lodNo, (GameCtrlDrawManager.GetInstance().GetLodParam(lodNo) + 1.0f));
            }

            return(true);
        }