/// <summary> /// Allows the game to run logic. /// </summary> protected override void Update(GameTime gameTime) { HandleInput(); if (NextButtonPressed()) { currentEffect++; if (currentEffect > DemoEffect.Normalmap) { currentEffect = 0; } } base.Update(gameTime); }
/// <summary> /// Allows the game to run logic. /// </summary> protected override void Update (GameTime gameTime) { HandleInput (); if (NextButtonPressed ()) { currentEffect++; if (currentEffect > DemoEffect.Normalmap) currentEffect = 0; } base.Update (gameTime); }