void Awake()
    {
        // Setting up references.
        playerControl = GetComponent <PlayerControl>();
        healthBar     = GameObject.Find("HealthBar").GetComponent <SpriteRenderer>();
        score         = GameObject.Find("Score").GetComponent <Score>();
        deltaDNA      = GameObject.Find("DeltaDNA").GetComponent <DeltaStartScript>();
        anim          = GetComponent <Animator>();

        //laybombs = GameObject.Find("hero").GetComponent<LayBombs>();
        // Getting the intial scale of the healthbar (whilst the player has full health).
        healthScale = healthBar.transform.localScale;
    }
Exemple #2
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 void Awake()
 {
     // Setting up the reference.
     playerControl = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl>();
     deltaDNA      = GameObject.Find("DeltaDNA").GetComponent <DeltaStartScript>();
 }