public void DeliverComplete() { Pickupable pickupable = base.sm.deliveryObject.Get <Pickupable>(base.smi); if ((UnityEngine.Object)pickupable == (UnityEngine.Object)null || pickupable.TotalAmount <= 0f) { if (deliveries.Count > 0 && deliveries[0].chore.amount < PICKUPABLETUNING.MINIMUM_PICKABLE_AMOUNT) { Delivery delivery = deliveries[0]; Chore chore = delivery.chore; delivery.Complete(deliverables); delivery.Cleanup(); if (deliveries.Count > 0 && deliveries[0].chore == chore) { deliveries.RemoveAt(0); } GoTo(base.sm.delivering.next); } else { base.smi.GoTo(base.sm.delivering.deliverfail); } } else { if (deliveries.Count > 0) { Delivery delivery2 = deliveries[0]; Chore chore2 = delivery2.chore; delivery2.Complete(deliverables); delivery2.Cleanup(); if (deliveries.Count > 0 && deliveries[0].chore == chore2) { deliveries.RemoveAt(0); } } GoTo(base.sm.delivering.next); } }
static void Main(string[] args) { #region Transport Cargo cargo = new Cargo() { Name = "Sheets", Weight = 5, }; Order order = new Order(cargo, "SSU"); var car = new Car() { Speed = 90, PersonnelCount = 1, PassengersCount = 3, }; var delivery = new Delivery(car, order); delivery.Complete(); #endregion #region ITcompany Customer customer = new Customer("John"); List <Programmer> programmers = new List <Programmer>(); programmers.Add(new BackendProgrammer()); programmers.Add(new FrontendProgrammer()); List <Tester> testers = new List <Tester>(); testers.Add(new ManualTester()); testers.Add(new AutoTester()); List <Code> code = new List <Code>(); code.Add(new BackendCode()); code.Add(new FrontendCode()); Project project = new Project(programmers, testers, code, "Example", customer); #endregion }