IEnumerator CheckNetworkStatistics() { while (true) { DeliverStatistics statistics = RUDPUnityManager.Instance.GetDeliverStatistics(); statistics.LossRate = (float)statistics.FailedPayloadCount / (float)statistics.AllPayloadCount; string str = String.Format( "Sending Payloads : {0} , Success : {1} , Loss : {2} \n Loss Rate : {3}%", statistics.AllPayloadCount, statistics.SuccessPayloadCount, statistics.FailedPayloadCount, statistics.LossRate); this.label.text = str; yield return(new WaitForSecondsRealtime(0.33f)); } }
public void Reset(ushort startSeqNum) { this.nextOutgoingSeqNum = startSeqNum; statistics = new DeliverStatistics(); lock (this.inflightPayloadsLock) { this.inflightPayloads.Clear(); } lock (this.lossPayloadSeqNumsLock) { this.lossPayloadSeqNums.Clear(); } lock (this.successPayloadSeqNumsLock) { this.successPayloadSeqNums.Clear(); } //UnityEngine.Debug.Log("Call Deliver Tracker Reset" + startSeqNum.ToString()); }