Exemple #1
0
        public static void LoadTestScenario()
        {
            if (testScenarioFilePath == null)
            {
                return;
            }

            using (StreamReader file = new StreamReader(testScenarioFilePath))
            {
                string line = file.ReadLine();
                if (line != "[test_scenario_start]")
                {
                    throw new FileNotFoundException("This is not a test scenario file", testScenarioFilePath);
                }

                while ((line = file.ReadLine()) != "[test_scenario_end]")
                {
                    Console.WriteLine(line);

                    if (line != null)
                    {
                        string[] data = line.Split(':');

                        switch (data[0])
                        {
                        case "test_name":
                            DataOutput.SaveFileName = data[1];
                            break;

                        case "start_locomotive_location":
                            Locomotive.CurrentLocationID = Convert.ToInt32(data[1]);
                            break;

                        case "max_carried_weight":
                            Locomotive.MaxWeight = Convert.ToDouble(data[1]);
                            break;

                        case "max_waggon_count":
                            Locomotive.MaxWaggonCount = Convert.ToInt32(data[1]);
                            break;

                        case "max_city_jumps":
                            AlgorithmImplementation.MaxCityVisited = Convert.ToInt32(data[1]);
                            break;

                        case "algorithm_seed":
                            AlgorithmImplementation.Seed = Convert.ToInt32(data[1]);
                            break;

                        case "city_route_loop_temperature":
                            AlgorithmImplementation.MainLoopTemperature = Convert.ToDouble(data[1]);
                            break;

                        case "city_route_loop_alpha":
                            AlgorithmImplementation.MainLoopAlpha = Convert.ToDouble(data[1]);
                            break;

                        case "contract_loop_temperature":
                            AlgorithmImplementation.ContractLoopTemperature = Convert.ToDouble(data[1]);
                            break;

                        case "contract_loop_alpha":
                            AlgorithmImplementation.ContractLoopAlpha = Convert.ToDouble(data[1]);
                            break;

                        case "number_of_cities":
                            World.AddCities(Convert.ToInt32(data[1]));
                            break;

                        case "cities_connections_start":
                            while ((line = file.ReadLine()) != "[start]")
                            {
                                if (line == "[test_scenario_end]")
                                {
                                    return;
                                }
                            }
                            while ((line = file.ReadLine()) != "[end]")
                            {
                                if (line == "[test_scenario_end]")
                                {
                                    return;
                                }
                                if (line == null || line == "" || line.Contains("|"))
                                {
                                    continue;
                                }

                                string[] values = line.Split(';');
                                World.AddConnection(
                                    Convert.ToInt32(values[0]),
                                    Convert.ToInt32(values[1]),
                                    Convert.ToDouble(values[2]));
                            }
                            break;

                        case "contracts":
                            while ((line = file.ReadLine()) != "[start]")
                            {
                                if (line == "[test_scenario_end]")
                                {
                                    return;
                                }
                            }
                            while ((line = file.ReadLine()) != "[end]")
                            {
                                if (line == "[test_scenario_end]")
                                {
                                    return;
                                }
                                if (line == null || line == "" || line.Contains("|"))
                                {
                                    continue;
                                }

                                string[] values = line.Split(';');
                                World.AddContractToCity(
                                    Convert.ToInt32(values[0]),
                                    DelieveryContractFactory.CreateContract(
                                        Convert.ToInt32(values[1]),
                                        Convert.ToDouble(values[2]),
                                        Convert.ToInt32(values[3]),
                                        Convert.ToDouble(values[4])));
                            }
                            break;
                        }
                    }
                }

                file.Close();
            }

            PrepCityAndContractCounters();
        }
        static void Main(string[] args)
        {
            Console.WriteLine("Press 'Enter' to skip test case selection, and start default test case\n" +
                              "Press 'F' to start test case selection");
            ConsoleKeyInfo key = Console.ReadKey();

            if (key.Key == ConsoleKey.F)
            {
                //LOADING
                Console.Write("\nPress 'Enter' to select test scenario file");
                Console.ReadLine();

                OpenFileDialog openFileDialog = new OpenFileDialog();
                openFileDialog.Filter = "Text files|*.txt";
                if (openFileDialog.ShowDialog() == DialogResult.OK)
                {
                    DataInput.testScenarioFilePath = openFileDialog.FileName;
                }
                Console.Write("Selected test scenario: " + DataInput.testScenarioFilePath + "\n\n");
                DataInput.LoadTestScenario();

                //SAVEING
                Console.Write("Press 'Enter' to select save location for current test run");
                Console.ReadLine();

                FolderBrowserDialog b = new FolderBrowserDialog();
                if (b.ShowDialog() == DialogResult.OK)
                {
                    DataOutput.OutputPath = b.SelectedPath;
                }
                Console.Write("Selected save location: " + DataOutput.OutputPath + "\n\n");

                ShowMatrix();
            }
            else if (key.Key == ConsoleKey.S || key.Key == ConsoleKey.Enter)
            {
                #region preparationes

                #region Cities

                World.AddCities(5);

                #endregion

                #region Connections

                World.AddConnection(0, 1, 10);
                World.AddConnection(0, 2, 14);
                World.AddConnection(0, 3, 55);
                World.AddConnection(0, 4, 40);

                World.AddConnection(1, 0, 10);
                World.AddConnection(1, 2, 20);
                World.AddConnection(1, 3, 30);
                World.AddConnection(1, 4, 47);

                World.AddConnection(2, 1, 22);
                World.AddConnection(2, 3, 30);
                World.AddConnection(2, 4, 44);

                World.AddConnection(3, 1, 30);
                World.AddConnection(3, 2, 22);
                World.AddConnection(3, 4, 40);

                World.AddConnection(4, 0, 50);
                World.AddConnection(4, 2, 33);

                /*
                 * 0;1;10;
                 * 0;2;14;
                 * 0;3;55;
                 * 0;4;40;
                 * 1;0;10;
                 * 1;2;20;
                 * 1;3;30;
                 * 1;4;47;
                 * 2;1;22;
                 * 2;3;30;
                 * 2;4;44;
                 * 3;1;30;
                 * 3;2;22;
                 * 3;4;40;
                 * 4;0;50;
                 * 4;2;33;
                 */
                #endregion

                #region Contracts

                World.AddContractToCity(0, DelieveryContractFactory.CreateContract(1, 100, 10, 1000));  // 0
                World.AddContractToCity(0, DelieveryContractFactory.CreateContract(2, 100, 20, 2000));  // 1
                World.AddContractToCity(0, DelieveryContractFactory.CreateContract(3, 100, 30, 3000));  // 2
                World.AddContractToCity(0, DelieveryContractFactory.CreateContract(1, 100, 10, 1000));  // 3
                World.AddContractToCity(0, DelieveryContractFactory.CreateContract(2, 100, 20, 2000));  // 4
                World.AddContractToCity(0, DelieveryContractFactory.CreateContract(3, 300, 30, 3000));  // 5
                World.AddContractToCity(0, DelieveryContractFactory.CreateContract(1, 100, 10, 1000));  // 6
                World.AddContractToCity(0, DelieveryContractFactory.CreateContract(2, 100, 20, 2000));  // 7
                World.AddContractToCity(0, DelieveryContractFactory.CreateContract(3, 300, 30, 3000));  // 8

                World.AddContractToCity(1, DelieveryContractFactory.CreateContract(4, 110, 10, 1011));  // 9
                World.AddContractToCity(1, DelieveryContractFactory.CreateContract(2, 220, 23, 2022));  // 10
                World.AddContractToCity(1, DelieveryContractFactory.CreateContract(4, 110, 10, 1011));  // 11
                World.AddContractToCity(1, DelieveryContractFactory.CreateContract(2, 100, 23, 2022));  // 12
                World.AddContractToCity(1, DelieveryContractFactory.CreateContract(4, 110, 10, 1011));  // 13
                World.AddContractToCity(1, DelieveryContractFactory.CreateContract(2, 100, 23, 2022));  // 14
                World.AddContractToCity(1, DelieveryContractFactory.CreateContract(4, 110, 10, 1011));  // 15
                World.AddContractToCity(1, DelieveryContractFactory.CreateContract(2, 220, 23, 2022));  // 16

                World.AddContractToCity(2, DelieveryContractFactory.CreateContract(1, 330, 44, 2242));  // 17
                World.AddContractToCity(2, DelieveryContractFactory.CreateContract(0, 320, 14, 1242));  // 18
                World.AddContractToCity(2, DelieveryContractFactory.CreateContract(0, 330, 44, 2242));  // 19
                World.AddContractToCity(2, DelieveryContractFactory.CreateContract(4, 320, 14, 1242));  // 20
                World.AddContractToCity(2, DelieveryContractFactory.CreateContract(3, 330, 44, 2242));  // 21
                World.AddContractToCity(2, DelieveryContractFactory.CreateContract(3, 320, 14, 1242));  // 22

                World.AddContractToCity(3, DelieveryContractFactory.CreateContract(4, 222, 12, 1234));  // 23
                World.AddContractToCity(3, DelieveryContractFactory.CreateContract(2, 212, 33, 1554));  // 24
                World.AddContractToCity(3, DelieveryContractFactory.CreateContract(4, 222, 12, 1234));  // 25
                World.AddContractToCity(3, DelieveryContractFactory.CreateContract(4, 222, 12, 1234));  // 26
                World.AddContractToCity(3, DelieveryContractFactory.CreateContract(4, 222, 12, 1234));  // 27
                World.AddContractToCity(3, DelieveryContractFactory.CreateContract(4, 222, 12, 1234));  // 28
                World.AddContractToCity(3, DelieveryContractFactory.CreateContract(4, 222, 12, 1234));  // 29
                World.AddContractToCity(3, DelieveryContractFactory.CreateContract(4, 222, 12, 1234));  // 30
                World.AddContractToCity(3, DelieveryContractFactory.CreateContract(2, 212, 33, 1554));  // 31
                World.AddContractToCity(3, DelieveryContractFactory.CreateContract(2, 212, 33, 1554));  // 32
                World.AddContractToCity(3, DelieveryContractFactory.CreateContract(2, 212, 33, 1554));  // 33
                World.AddContractToCity(3, DelieveryContractFactory.CreateContract(2, 212, 33, 1554));  // 34

                World.AddContractToCity(4, DelieveryContractFactory.CreateContract(0, 242, 15, 9349));  // 35
                World.AddContractToCity(4, DelieveryContractFactory.CreateContract(2, 782, 73, 9949));  // 36

                /*
                 * 0;1;100;10;1000;
                 * 0;2;100;20;2000;
                 * 0;3;100;30;3000;
                 * 0;1;100;10;1000;
                 * 0;2;100;20;2000;
                 * 0;3;300;30;3000;
                 * 0;1;100;10;1000;
                 * 0;2;100;20;2000;
                 * 0;3;300;30;3000;
                 * 1;4;110;10;1011;
                 * 1;2;220;23;2022;
                 * 1;4;110;10;1011;
                 * 1;2;100;23;2022;
                 * 1;4;110;10;1011;
                 * 1;2;100;23;2022;
                 * 1;4;110;10;1011;
                 * 1;2;220;23;2022;
                 * 2;1;330;44;2242;
                 * 2;0;320;14;1242;
                 * 2;0;330;44;2242;
                 * 2;2;320;14;1242;
                 * 2;2;330;44;2242;
                 * 2;2;320;14;1242;
                 * 3;4;222;12;1234;
                 * 3;2;212;33;1554;
                 * 3;4;222;12;1234;
                 * 3;4;222;12;1234;
                 * 3;4;222;12;1234;
                 * 3;4;222;12;1234;
                 * 3;4;222;12;1234;
                 * 3;4;222;12;1234;
                 * 3;2;212;33;1554;
                 * 3;2;212;33;1554;
                 * 3;2;212;33;1554;
                 * 3;2;212;33;1554;
                 * 4;0;242;15;9349;
                 * 4;2;782;73;9949;
                 */

                #endregion

                DataInput.PrepCityAndContractCounters();

                #region Locomotive start parameters

                Locomotive.CurrentLocationID = 0;

                Locomotive.MaxWeight      = 15_000;
                Locomotive.MaxWaggonCount = 112;

                #endregion

                #region Data output

                Directory.CreateDirectory(AppDomain.CurrentDomain.BaseDirectory + "tests");
                DataOutput.OutputPath   = AppDomain.CurrentDomain.BaseDirectory + "tests";
                DataOutput.SaveFileName = "default_test_plan";

                #endregion

                #region Algorythm parameters

                AlgorithmImplementation.MaxCityVisited = 4;
                AlgorithmImplementation.Seed           = 69;

                AlgorithmImplementation.MainLoopTemperature     = 100;
                AlgorithmImplementation.ContractLoopTemperature = 100;

                AlgorithmImplementation.MainLoopAlpha     = 0.8;
                AlgorithmImplementation.ContractLoopAlpha = 0.8;

                #endregion

                #endregion

                ShowContracts();
                ShowMatrix();

                Console.WriteLine("Test plan data will be saved at " + DataOutput.OutputPath + "\n");
            }



            Console.WriteLine("Press 'Enter' to start the algorithm");
            Console.ReadLine();

            // ============================== The M A G I C

            AlgorithmImplementation.Solve();

            // ==============================

            Console.ReadLine();
        }