/// <summary> /// Deletes a multiplayer server build alias. /// </summary> public void DeleteBuildAlias(DeleteBuildAliasRequest request, Action <EmptyResponse> resultCallback, Action <PlayFabError> errorCallback, object customData = null, Dictionary <string, string> extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext; var callSettings = apiSettings ?? PlayFabSettings.staticSettings; PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this); }
/// <summary> /// Deletes a multiplayer server build alias. /// </summary> public void DeleteBuildAlias(DeleteBuildAliasRequest request, Action <EmptyResponse> resultCallback, Action <PlayFabError> errorCallback, object customData = null, Dictionary <string, string> extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext; var callSettings = apiSettings ?? PlayFabSettings.staticSettings; if (!context.IsEntityLoggedIn()) { throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn, "Must be logged in to call this method"); } PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this); }