internal OverlapCallbackNative(IPhysics2DControl physics2DControl, Delegates.OverlapAreaCallback callback, ushort collisionMask) { _Physics2DControl = physics2DControl; _CollisionMask = collisionMask; _Callback = callback; }
internal OverlapCallbackNative(IPhysics2DControl physics2DControl, Delegates.OverlapAreaCallback callback, ushort collisionMask) { _Physics2DControl = physics2DControl; _CollisionMask = collisionMask; _Callback = callback; }